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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
6 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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8 | - IMPORTANT: containers must be arrays, not hashes, for floor ordering |
11 | - IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) |
9 | - IMPORTANT: slider should clip to valid range properly |
12 | - IMPORTANT: investigate apply problem (neither space nor completer could apply anymore) |
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13 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
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14 | - IMPORTANT: statusbox update timer |
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15 | - IMPORTANT: statusbox tooltip must not go away on updates |
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16 | - IMPORTANT: history for completer (cursor-up) |
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17 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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18 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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19 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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20 | - IMPORTANT: lose/regain mapping might clear messgae log |
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21 | (maybe this happens when its being updated when the window isn't mapped => no |
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22 | window context?) |
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23 | (this might be fixed now, watch out for it) |
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24 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
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25 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
10 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
26 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
11 | a) switching modes clears/recreates all widgets (has to, as parameters |
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12 | are not resolution-independent) |
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13 | b) widget layout is nontrivial as to not obscure map |
27 | b) widget layout is nontrivial as to not obscure map |
14 | c) need better way to center map then middle-button, maybe map overview |
28 | c) need better way to center map then middle-button, maybe map overview |
15 | (but updates will be slow UPDATE updates are not at all slow). |
29 | (but updates will be slow UPDATE updates are not at all slow). |
16 | - IMPORTANT: animate faces in inventory etc. |
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17 | |
30 | |
18 | should be solved/investitaged before release: |
31 | should be solved/investitaged before release: |
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32 | - rethink message display in lower left corner |
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33 | - auto-download of all faces from the server in the bg. |
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34 | - many sliders should have labels attached. |
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35 | - widgets need to know about their visibility. the inventory |
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36 | completely redraws itself on every animation change, even when its not visible. |
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37 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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38 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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39 | (after starting, press quit) |
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40 | - flopper/menu imrpovement: |
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41 | * things that are menus should act more like menus |
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42 | * inmventory etc. should fade-in automatically when used |
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43 | - add menu itemds for inventory items: mark/inscribe etc. |
19 | - remove wrap_mode hack from texture and make it a per-texture operation |
44 | - remove wrap_mode hack from texture and make it a per-texture operation |
20 | - enter runmode when cursor-key repeats |
45 | - enter runmode when cursor-key repeats |
21 | - mapmap (overview) |
46 | - mapmap (overview) - scroll visible area by clicking/dragging |
22 | - scroll visible area |
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23 | - save only dirty cached maps, and save dirty maps != current map |
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24 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
47 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
25 | - mesa-rendering of textview shows only garbage and/or another texture |
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26 | - maybe move window managing functionality into toplevel |
48 | - maybe move window managing functionality into toplevel |
27 | - look into extendeddrawinfo and extendedmapinfo |
49 | - better window management (graphical feedback) |
28 | |
50 | |
29 | low priority: |
51 | low priority: |
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52 | - textview should not snap to bottom on resize. |
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53 | - alt+2cursor == diagonal |
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54 | - look into extendedmapinfo |
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55 | - save only dirty cached maps, and save dirty maps != current map |
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56 | - inventory update must be incremental (too slow) (really? check) |
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57 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
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58 | - player list from server for tell etc. commands |
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59 | - examine etc., should use extendeddrawinfo or sth. similar |
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60 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
30 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
61 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
31 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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32 | - performance: use texture collections for upstream server data instead if gobs |
62 | - performance: use texture collections for upstream server data instead if gobs |
33 | of small textures. |
63 | of small textures. |
34 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
64 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
35 | affect neighbouring visible pixels (border bleeding). |
65 | affect neighbouring visible pixels (border bleeding). |
36 | - pango fontsize measure and decrease to achieve real pixel height |
66 | - pango fontsize measure and decrease to achieve real pixel height |
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39 | - palyer peaceful setting should be independen of game peaceful setting |
69 | - palyer peaceful setting should be independen of game peaceful setting |
40 | (i.e. one should be able to become hostile against guards but still |
70 | (i.e. one should be able to become hostile against guards but still |
41 | be peaceful - the palyer peaceful would be toggled by priests and shown |
71 | be peaceful - the palyer peaceful would be toggled by priests and shown |
42 | in who, the game peaceful steting would be toggled by the peaceful command |
72 | in who, the game peaceful steting would be toggled by the peaceful command |
43 | but not otherwise shown). |
73 | but not otherwise shown). |
44 | - run flawfinder on cf |
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45 | - disable old socket mode in server |
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46 | - implement suicide command for server |
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47 | - cavehippo wants hashstring to be changed to hash name |
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48 | - pippij wants playerstealing to work between hostile players |
74 | - pippij wants playerstealing to work between hostile players |
49 | - schmorp wants to rework the who output format |
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50 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
75 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
51 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
76 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
52 | message, even when you can't see that other person. |
77 | message, even when you can't see that other person. |
53 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
78 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
54 | - 3) jumping into monsters does no damage, even though it's supposed to |
79 | - 3) jumping into monsters does no damage, even though it's supposed to |