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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.108 by root, Fri Jun 2 02:21:48 2006 UTC vs.
Revision 1.112 by root, Fri Jun 2 20:54:24 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: where did the window titles go, damnit? 11- IMPORTANT: move most everything into Setup-dialog with subdialogs.
12- IMPORTANT: save map shift in config.
12- IMPORTANT: message log window often loses contents after refreshes/res switches 13- IMPORTANT: message log window often loses contents after refreshes/res switches
13 (m,aybe not, maybe after loging out and in again?) 14 (m,aybe not, maybe after loging out and in again?)
14- IMPORTANT: toplevel geometry is not respected on moves. 15- IMPORTANT: toplevel geometry is not respected on moves.
15- IMPORTANT: learning spells does not make them show up automatically in the completer? 16- IMPORTANT: learning spells does not make them show up automatically in the completer?
16- IMPORTANT: statusbox update timer 17- IMPORTANT: statusbox update timer
17- IMPORTANT: statusbox tooltip must not go away on updates 18- IMPORTANT: statusbox tooltip must not go away on updates
18- IMPORTANT: history for completer (cursor-up) 19- IMPORTANT: history for completer (cursor-up)
19- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 20- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
20- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
21 (mostly fixed, but still there: displays list and texture uploads do not go well together)
22- IMPORTANT:_ map feedback... e.g. when clicking on it 21- IMPORTANT:_ map feedback... e.g. when clicking on it
23- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) 22
24 (remaining things to do: testing, seems not to work reliably?) 23- binding window and editor layout broken for long recordings
24- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
25- minor: skill list which shows XP and lets u bind stuff
25 26
26should be solved/investitaged before release: 27should be solved/investitaged before release:
27- log messages received and commands sent to ~/.crossfire/log.$ip 28- log messages received and commands sent to ~/.crossfire/log.$ip
28- the binding editor should have a append-record mode or something like that 29- the binding editor should have a append-record mode or something like that
29- rethink message display in lower left corner 30- rethink message display in lower left corner
40- maybe move window managing functionality into toplevel 41- maybe move window managing functionality into toplevel
41- better window management (graphical feedback) 42- better window management (graphical feedback)
42- the player weight somehow updates strangely when dropping/picking up 43- the player weight somehow updates strangely when dropping/picking up
43 44
44low priority: 45low priority:
46- win32, fow_tetxure sometimes nukes other textures
47 (mostly fixed, but still there: displays list and texture uploads do not go well together)
45- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 48- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
46- completer should know more about arguments, e.g. cast summon pet monster, 49- completer should know more about arguments, e.g. cast summon pet monster,
47 or that some commands do not take arguments ("drop all"). 50 or that some commands do not take arguments ("drop all").
48- textview should not snap to bottom on resize. 51- textview should not snap to bottom on resize.
49- alt+cursor == diagonal 52- alt+cursor == diagonal

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