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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
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7 | 12:17 <@schmorp> will have to do that for gce too |
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8 | 12:17 <@schmorp> remind me of it |
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9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
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11 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
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12 | (m,aybe not, maybe after loging out and in again?) |
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13 | also: message log window now visibly flickers, must be soem horrid bug |
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14 | - IMPORTANT: statusbox update timer |
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15 | - IMPORTANT: statusbox tooltip must not go away on updates |
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16 | - IMPORTANT: history for completer (cursor-up) |
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17 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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18 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
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19 | |
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20 | - binding window and editor layout broken for long recordings |
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21 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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22 | - minor: skill list which shows XP and lets u bind stuff |
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23 | |
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24 | should be solved/investitaged before release: |
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25 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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26 | and add column titles (also for other tables like inventory and bindings) |
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27 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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28 | - the binding editor should have a append-record mode or something like that |
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29 | - rethink message display in lower left corner |
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30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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32 | (after starting, press quit) |
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33 | - better focus management: put focus onto active windows, remove it again later |
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34 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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35 | - enter runmode when cursor-key repeats (maybe not?) |
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36 | - mapmap (overview) - scroll visible area by clicking/dragging |
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37 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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38 | - maybe move window managing functionality into toplevel |
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39 | - better window management (graphical feedback) |
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40 | - the player weight somehow updates strangely when dropping/picking up |
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41 | |
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42 | low priority: |
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43 | - win32, fow_tetxure sometimes nukes other textures |
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44 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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45 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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46 | - completer should know more about arguments, e.g. cast summon pet monster, |
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47 | or that some commands do not take arguments ("drop all"). |
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48 | - textview should not snap to bottom on resize. |
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49 | - alt+cursor == diagonal |
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50 | - look into extendedmapinfo |
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51 | - save only dirty cached maps, and save dirty maps != current map |
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52 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
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53 | - player list from server for tell etc. commands |
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54 | - examine etc., should use extendeddrawinfo or sth. similar |
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55 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
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56 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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57 | - performance: use texture collections for upstream server data instead if gobs |
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58 | of small textures. |
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59 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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60 | affect neighbouring visible pixels (border bleeding). |
3 | - pango fontsize measure and decrease to achieve real pixel height |
61 | - pango fontsize measure and decrease to achieve real pixel height |
4 | - label needs "expected char size" |
62 | |
5 | - make font description copy: font size changes hurt A LOT |
63 | TEMPORARY SERVER TODO: |
6 | - toplevel should enforce that windowa alway sbe partially visible |
64 | - palyer peaceful setting should be independen of game peaceful setting |
7 | - maybe move window managing functionality into toplevel |
65 | (i.e. one should be able to become hostile against guards but still |
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66 | be peaceful - the palyer peaceful would be toggled by priests and shown |
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67 | in who, the game peaceful steting would be toggled by the peaceful command |
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68 | but not otherwise shown). |
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69 | - pippij wants playerstealing to work between hostile players |
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70 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
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71 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
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72 | message, even when you can't see that other person. |
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73 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
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74 | - 3) jumping into monsters does no damage, even though it's supposed to |
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75 | be an attack (mentioned before). You also get no exp for this |
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76 | - 10) (feature request): bug/typo/idea commands to automatically log |
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77 | your comments, with the mentioning of the current map (and perhaps an |
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78 | item, if you do 'bug <item>'). |
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79 | |
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80 | set_face 4783 => 70 |
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81 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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82 | allocating id 71 |
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83 | OK |
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84 | set_face 4782 => 71 |
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85 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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86 | allocating id 72 |
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87 | OK |
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88 | set_face 4781 => 72 |
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89 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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90 | allocating id 73 |
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91 | OK |
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92 | set_face 4784 => 73 |
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93 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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94 | |