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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.132 by root, Mon Jun 5 21:10:03 2006 UTC vs.
Revision 1.176 by elmex, Wed Jun 28 09:42:39 2006 UTC

1http://www.vionline.com/sound.html 1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html 2http://www.stonewashed.net/2.html
3 3
4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5 5
612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT; persistent podache 11- IPORTANT³: server crashes
12- IMPORTANT: vidmode change considered harmful 12>In the ruins of Narcopin lies the tomb of Aljwaf.
13- IMPORTANT: password-entry dialog (query!) not hidden, should be fixed 13...
14 together with removing query dialog altogether. 14..
15- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 15many dangers, great rew<
16- IMPORTANT: history for completer (cursor-up) 16- IMPORTANT²: if the metaserver dialog is open while save confgi was used, the client
17- IMPORTANT: bind keys using the completer 17 crashe son every startup.
18- IMPORTANT: running over or pickung up large stacks is etxremely slow.
19- IMPORTANT: bind to key should always be verbose (DONE)
20 (elmex: what is meant by 'verbose' ?)
21 (^ whats being bound to a key, see other, similar, menu entries?)
22- IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?)
23 (documenting as found: the binding window is behind other windows, since it forcefully grabs focus,
24 - it should always be topmost (z => 1000 or so)
25- IMPORTANT: armour might not be used in the protocol anymore, maybe resist_physical should be used as armour?
26 (or maybe even better: not have an Arm value anymore if its not used in the protocol?)
27- IMPORTANT: texture reload not working on scaras machine (maybe now)
28- IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls
29- IMPORTANT: discuss topmost menu, minor issues
18 30
19- message log/textview flickers on update. 31should be solved/investitaged before BETA release:
32- binding keys is too complicated in the general case => disucss
33- maybe the topmost fancyframe border should be larger (for close button and title to be more visible?)
34- the binding dialog is sometimes behind all windows
35- maybe support mb4/mb5 on selected widgets to facilitate scrolling
36 (inventory, spell list, messge log...) => marc
37- add lmb mouse = cast, mmb2 = invoke or so to spell list.
38- maybe open the help viewer on the first start, or a simple dialog that
39 initially lists keybidings for gcfclient converts.
20- binding window and editor layout broken for long recordings 40- binding window and editor layout broken for long recordings
21- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
22 (use popups, not buttons)
23- minor: skill list which shows XP and lets u bind stuff 41- minor: skill list which shows XP and lets u bind stuff
42- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
43 (after starting, press quit)
44- mapmap (overview) - scroll visible area by clicking/dragging
45- maybe move window managing functionality into toplevel: better window management (graphical feedback)
46- the player weight somehow updates strangely when dropping/picking up
47 (update: is this still the case?)
24 48
25should be solved/investitaged before release: 49should be solved/investigated before 1.0 release:
26- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) 50- spell list => scroll down => "Pickup" => scrollbar not updated
27 and add column titles (also for other tables like inventory and bindings) 51- what happened to the dialog being shown when modifiera are pressed, showing
28- log messages received and commands sent to ~/.crossfire/log.$ip 52 keybindings for this modifier?
29- the binding editor should have a append-record mode or something like that 53- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
54- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
55- enter runmode when cursor-key repeats (maybe not?)
56- better focus management: put focus onto active windows, remove it again later
57 (mainly to speed up gui interaction when map isn't important).
30- cairo/win32 looks like shit (premultiplied alpha bug?) 58- cairo/win32 looks like shit (premultiplied alpha bug?)
31 (despite horrendous efforts, this is likely not fixable except by building a custom 59 (despite horrendous efforts, this is likely not fixable except by building a custom
32 libcairo for win32). 60 libcairo for win32).
33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 61 (update: disabled antialiasing, this looks bad, but much better than antialiasing)
34 (after starting, press quit) 62- the binding editor should have a append-record mode or something like that
35- better focus management: put focus onto active windows, remove it again later 63- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
36 (mainly to speed up gui interaction when map isn't important). 64 and add column titles (also for other tables like inventory and bindings)
37- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 65- sliders do not change size after reconfigure.
38- enter runmode when cursor-key repeats (maybe not?)
39- mapmap (overview) - scroll visible area by clicking/dragging
40- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
41- maybe move window managing functionality into toplevel
42- better window management (graphical feedback)
43- the player weight somehow updates strangely when dropping/picking up
44
45low priority:
46- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 66- use more graphical frames/separators to make dialogs more eye-pleasing/clean.
47- investigate fill widget option. 67- investigate fill widget option.
48- win32, fow_tetxure sometimes nukes other textures 68- win32, fow_tetxure sometimes nukes other textures
49 (mostly fixed, but still there: displays list and texture uploads do not go well together) 69 (mostly fixed, but still there: displays list and texture uploads do not go well together)
50- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. 70- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.

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