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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
5 | |
3 | - IMPIMPIMP-ORA-ANT: history for commandline :) |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | - enter runmode when cursor-key repeats |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | - mapmap (overview) |
8 | 12:17 <@schmorp> remind me of it |
6 | - convetr to real window |
9 | 12:17 <@schmorp> qwhen i next bundle it |
7 | - draw rectangle around visible area |
10 | |
8 | - scroll visible area |
11 | - IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls. |
9 | - make size configurable/reesizable |
12 | - IMPORTANT: the completer has problems with pango-markup not getting escaped. |
10 | - use real mapmap size in map caching, not hardcoded 250 size |
13 | - IMPORTANT: lose/regain mapping might clear messgae log |
11 | - save only dirty cached maps, and save dirty maps != current map |
14 | (maybe this happens when its being updated when the window isn't mapped => no |
12 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
15 | window context?) |
13 | - the stats for the gauges which get into the stats_update function are somehow weird |
16 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
14 | - IMPORTANT: map scroll darken code does not work |
17 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
15 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
18 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
16 | - message window layout broken (entry too small). |
19 | - IMPORTANT: '.' in map should repeat last command |
17 | - mesa-rendering of textview shows only garbage and/or another texture |
20 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
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21 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
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22 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
18 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
23 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
19 | a) switching modes clears/recreates all widgets (has to, as parameters |
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20 | are not resolution-independent) |
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21 | b) widget layout is nontrivial as to not obscure map |
24 | b) widget layout is nontrivial as to not obscure map |
22 | c) need better way to center map then middle-button, maybe map overview |
25 | c) need better way to center map then middle-button, maybe map overview |
23 | (but updates will be slow UPDATE updates are not at all slow). |
26 | (but updates will be slow UPDATE updates are not at all slow). |
24 | - label needs "expected char width" |
27 | - IMPORTANT: animate faces in inventory etc. |
25 | - toplevel should enforce that windows always be partially visible |
28 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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29 | - IMPORTANT: verify and correct connection-dependent texture management |
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30 | |
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31 | should be solved/investitaged before release: |
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32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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33 | (after starting, pressing login with connection refused, then close window) |
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34 | - flopper/menu imrpovement: |
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35 | * things that are menus should act more like menus |
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36 | * inmventory etc. should fade-in automatically when used |
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37 | - add menu itemds for inventory items: mark/inscribe etc. |
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38 | - remove wrap_mode hack from texture and make it a per-texture operation |
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39 | - enter runmode when cursor-key repeats |
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40 | - mapmap (overview) - scroll visible area by clicking/dragging |
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41 | - save only dirty cached maps, and save dirty maps != current map |
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42 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
26 | - maybe move window managing functionality into toplevel |
43 | - maybe move window managing functionality into toplevel |
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44 | - better window management (feedback) |
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45 | - look into extendedmapinfo |
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46 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
27 | |
47 | |
28 | - implement suicide command for server |
48 | low priority: |
29 | - cavehippo wants hashstring to be changed to hash name |
49 | - player list from server for tell etc. commands |
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50 | - examine etc., should use extendeddrawinfo or sth. similar |
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51 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
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52 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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53 | - performance: use texture collections for upstream server data instead if gobs |
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54 | of small textures. |
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55 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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56 | affect neighbouring visible pixels (border bleeding). |
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57 | - pango fontsize measure and decrease to achieve real pixel height |
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58 | |
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59 | TEMPORARY SERVER TODO: |
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60 | - palyer peaceful setting should be independen of game peaceful setting |
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61 | (i.e. one should be able to become hostile against guards but still |
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62 | be peaceful - the palyer peaceful would be toggled by priests and shown |
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63 | in who, the game peaceful steting would be toggled by the peaceful command |
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64 | but not otherwise shown). |
30 | - pippij wants playerstealing to work between hostile players |
65 | - pippij wants playerstealing to work between hostile players |
31 | - schmorp wants to rework the who output format |
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32 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
66 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
33 | |
67 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
34 | "workarounded" but not solved: |
68 | message, even when you can't see that other person. |
35 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
69 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
36 | (- pango fontsize measure and decrease to achieve real pixel height) |
70 | - 3) jumping into monsters does no damage, even though it's supposed to |
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71 | be an attack (mentioned before). You also get no exp for this |
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72 | - 10) (feature request): bug/typo/idea commands to automatically log |
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73 | your comments, with the mentioning of the current map (and perhaps an |
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74 | item, if you do 'bug <item>'). |
37 | |
75 | |
38 | set_face 4783 => 70 |
76 | set_face 4783 => 70 |
39 | libpng warning: Ignoring gAMA chunk with gamma=0 |
77 | libpng warning: Ignoring gAMA chunk with gamma=0 |
40 | allocating id 71 |
78 | allocating id 71 |
41 | OK |
79 | OK |