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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
11 | - IMPORTANT: invite (and maybe others) _need_ to be documented |
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12 | - IMPORTANT: move most everything into Setup-dialog with subdialogs. |
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13 | - IMPORTANT: save map shift in config. |
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14 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
11 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
15 | (m,aybe not, maybe after loging out and in again?) |
12 | (m,aybe not, maybe after loging out and in again?) |
16 | - IMPORTANT: toplevel geometry is not respected on moves. |
13 | also: message log window now visibly flickers, must be soem horrid bug |
17 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
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18 | - IMPORTANT: statusbox update timer |
14 | - IMPORTANT: statusbox update timer |
19 | - IMPORTANT: statusbox tooltip must not go away on updates |
15 | - IMPORTANT: statusbox tooltip must not go away on updates |
20 | - IMPORTANT: history for completer (cursor-up) |
16 | - IMPORTANT: history for completer (cursor-up) |
21 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
17 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
22 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
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23 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
18 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
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25 | - binding window and editor layout broken for long recordings |
20 | - binding window and editor layout broken for long recordings |
26 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
21 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
27 | - minor: skill list which shows XP and lets u bind stuff |
22 | - minor: skill list which shows XP and lets u bind stuff |
28 | |
23 | |
29 | should be solved/investitaged before release: |
24 | should be solved/investitaged before release: |
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25 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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26 | and add column titles (also for other tables like inventory and bindings) |
30 | - log messages received and commands sent to ~/.crossfire/log.$ip |
27 | - log messages received and commands sent to ~/.crossfire/log.$ip |
31 | - the binding editor should have a append-record mode or something like that |
28 | - the binding editor should have a append-record mode or something like that |
32 | - rethink message display in lower left corner |
29 | - rethink message display in lower left corner |
33 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
34 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
35 | (after starting, press quit) |
32 | (after starting, press quit) |
36 | - flopper/menu imrpovement: |
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37 | * things that are menus should act more like menus |
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38 | - better focus management: put focus onto active windows, remove it again later |
33 | - better focus management: put focus onto active windows, remove it again later |
39 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
34 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
40 | - enter runmode when cursor-key repeats (maybe not?) |
35 | - enter runmode when cursor-key repeats (maybe not?) |
41 | - mapmap (overview) - scroll visible area by clicking/dragging |
36 | - mapmap (overview) - scroll visible area by clicking/dragging |
42 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
37 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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52 | or that some commands do not take arguments ("drop all"). |
47 | or that some commands do not take arguments ("drop all"). |
53 | - textview should not snap to bottom on resize. |
48 | - textview should not snap to bottom on resize. |
54 | - alt+cursor == diagonal |
49 | - alt+cursor == diagonal |
55 | - look into extendedmapinfo |
50 | - look into extendedmapinfo |
56 | - save only dirty cached maps, and save dirty maps != current map |
51 | - save only dirty cached maps, and save dirty maps != current map |
57 | - inventory update must be incremental (too slow) (really? check) |
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58 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
52 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
59 | - player list from server for tell etc. commands |
53 | - player list from server for tell etc. commands |
60 | - examine etc., should use extendeddrawinfo or sth. similar |
54 | - examine etc., should use extendeddrawinfo or sth. similar |
61 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
55 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
62 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
56 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |