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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.24 by root, Thu Apr 20 02:43:00 2006 UTC vs.
Revision 1.57 by root, Wed May 17 20:52:12 2006 UTC

1http://www.vionline.com/sound.html
2http://www.stonewashed.net/2.html
3
1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 4http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 5
3- IMPIMPIMP-ORA-ANT: history for commandline :) 612:17 <@schmorp> i do list all libs manually for pclient
4- enter runmode when cursor-key repeats 712:17 <@schmorp> will have to do that for gce too
5- mapmap (overview) 812:17 <@schmorp> remind me of it
6 - convetr to real window 912:17 <@schmorp> qwhen i next bundle it
7 - draw rectangle around visible area 10
8 - scroll visible area 11- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
9 - make size configurable/reesizable 12- IMPORTANT: '.' in map should repeat last command
10- use real mapmap size in map caching, not hardcoded 250 size 13- important: center and improve dialogs (create cFClient::UI::Dialog)
11- save only dirty cached maps, and save dirty maps != current map 14- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so
12- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 15- IMPORTANT: inventory update must be incremental (too slow) (really? check)
13- the stats for the gauges which get into the stats_update function are somehow weird
14- IMPORTANT: map scroll darken code does not work
15- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
16- message window layout broken (entry too small).
17- mesa-rendering of textview shows only garbage and/or another texture
18- IMPORTANT: user interface (window positions etc.) should be saved, but 16- IMPORTANT: user interface (window positions etc.) should be saved, but
19 a) switching modes clears/recreates all widgets (has to, as parameters
20 are not resolution-independent)
21 b) widget layout is nontrivial as to not obscure map 17 b) widget layout is nontrivial as to not obscure map
22 c) need better way to center map then middle-button, maybe map overview 18 c) need better way to center map then middle-button, maybe map overview
23 (but updates will be slow UPDATE updates are not at all slow). 19 (but updates will be slow UPDATE updates are not at all slow).
24- label needs "expected char width" 20- IMPORTANT: animate faces in inventory etc.
25- toplevel should enforce that windows always be partially visible 21- IMPORTANT: dialog, der warnt ein savebed aufzusuchen.
22- IMPORTANT: verify and correct connection-dependent texture management
23
24should be solved/investitaged before release:
25- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
26 (after starting, pressing login with connection refused, then close window)
27- flopper/menu imrpovement:
28 * things that are menus should act more like menus
29 * inmventory etc. should fade-in automatically when used
30- add menu itemds for inventory items: mark/inscribe etc.
31- remove wrap_mode hack from texture and make it a per-texture operation
32- enter runmode when cursor-key repeats
33- mapmap (overview) - scroll visible area by clicking/dragging
34- save only dirty cached maps, and save dirty maps != current map
35- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
26- maybe move window managing functionality into toplevel 36- maybe move window managing functionality into toplevel
37- better window management (feedback)
38- look into extendedmapinfo
39- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
27 40
28- implement suicide command for server 41low priority:
29- cavehippo wants hashstring to be changed to hash name 42- player list from server for tell etc. commands
43- examine etc., should use extendeddrawinfo or sth. similar
44- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
45- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
46- performance: use texture collections for upstream server data instead if gobs
47 of small textures.
48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
49 affect neighbouring visible pixels (border bleeding).
50- pango fontsize measure and decrease to achieve real pixel height
51
52TEMPORARY SERVER TODO:
53- palyer peaceful setting should be independen of game peaceful setting
54 (i.e. one should be able to become hostile against guards but still
55 be peaceful - the palyer peaceful would be toggled by priests and shown
56 in who, the game peaceful steting would be toggled by the peaceful command
57 but not otherwise shown).
30- pippij wants playerstealing to work between hostile players 58- pippij wants playerstealing to work between hostile players
31- schmorp wants to rework the who output format
32- attempt_jump tries to kick jumped-into monster,s but doesn't work 59- attempt_jump tries to kick jumped-into monster,s but doesn't work
33- 1) If you hide, and someone can see you trying to hide, you'll get a 60- 1) If you hide, and someone can see you trying to hide, you'll get a
34 message, even when you can't see that other person. 61 message, even when you can't see that other person.
35- 2) hiding exp is always 1, independant of how difficult it is to hide 62- 2) hiding exp is always 1, independant of how difficult it is to hide
36- 3) jumping into monsters does no damage, even though it's supposed to 63- 3) jumping into monsters does no damage, even though it's supposed to
37 be an attack (mentioned before). You also get no exp for this 64 be an attack (mentioned before). You also get no exp for this
38- 10) (feature request): bug/typo/idea commands to automatically log 65- 10) (feature request): bug/typo/idea commands to automatically log
39 your comments, with the mentioning of the current map (and perhaps an 66 your comments, with the mentioning of the current map (and perhaps an
40 item, if you do 'bug <item>'). 67 item, if you do 'bug <item>').
41
42"workarounded" but not solved:
43(- IMPORTANT: move widgets to integer coordinates - fix containers!)
44(- pango fontsize measure and decrease to achieve real pixel height)
45 68
46set_face 4783 => 70 69set_face 4783 => 70
47libpng warning: Ignoring gAMA chunk with gamma=0 70libpng warning: Ignoring gAMA chunk with gamma=0
48allocating id 71 71allocating id 71
49OK 72OK

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