1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | - PANGO: create upstream-patch for inclusion into pango |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | - SERVER: document ext/mapinfo and cfplus.ext |
8 | 12:17 <@schmorp> remind me of it |
8 | - SERVER: memleak like hell: probably event-related? (probably not real) |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
|
|
10 | - LONG-TERM: map landmark labels |
|
|
11 | - LONG-TERM: player on map name |
10 | |
12 | |
11 | - IMPORTANT: texture reload not working on scaras machine |
13 | - IMPORTANT: stats during item creation == crash? (reported by Grak) |
12 | - IMPORTANT: pickup ratio not settable? |
14 | - IMPORTANT: server-protocol/upgrade etc. |
13 | - IMPORTANT: More... in floorbox does not do anything yet => toggle inventory. |
15 | - IMPORTANT: good installation instructions/problem faq. |
14 | - IMPORTANT: tooltips that are near the bottom of the screen should be completely visible. |
16 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
15 | - IMPORTANT: history for completer (cursor-up) |
17 | - FEATURE: beside the floorbox, have a recent inventory items box |
16 | - IMPORTANT: bind keys using the completer |
18 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
17 | - IMPORTANT: map-clicking is still off-by-one randomly |
19 | * possibly look into auto-marking (wiki-style) certain key sequences. |
18 | |
20 | |
19 | should be solved/investitaged before BETA release: |
21 | should be solved/investigated before 1.0 release: |
20 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
22 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
21 | (inventory, spell list, messge log...) => marc |
23 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
22 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
24 | - when in history "mode", completer cannot access completions at all |
|
|
25 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
|
|
26 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
|
|
27 | - buttons should support hovering visually |
|
|
28 | - notebooks should provide visual feedback (support from button class?) |
|
|
29 | - floorbox out-of-screen after resizing (schmorp) |
|
|
30 | - identify inventory hover slowness and fix it (schmorp) |
|
|
31 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
|
|
32 | - playerbook/skills should have sensible tooltips with skill descriptions |
|
|
33 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
|
|
34 | - mapmap (overview) - scroll visible area by clicking/dragging |
|
|
35 | - binding window and editor layout broken for long recordings => use scroller |
23 | - maybe open the help viewer on the first start, or a simple dialog that |
36 | - maybe open the help viewer on the first start, or a simple dialog that |
24 | initially lists keybidings for gcfclient converts. |
37 | initially lists keybidings for gcfclient converts. |
25 | - add a "serve rinfo" setup page that tells you what the server supports |
38 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
26 | and more importantly what it does not support. |
39 | - what happened to the dialog being shown when modifiers are pressed, showing |
27 | - put metaserver list into scrolled viewport, move Use button to back, |
40 | keybindings for this modifier? |
28 | add tooltips, close together with setup dialog or even notebook page |
41 | |
29 | becoming invisible. |
42 | post-1.0: |
30 | - message log/textview flickers on update. |
|
|
31 | - binding window and editor layout broken for long recordings |
|
|
32 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
|
|
33 | (use popups, not buttons) |
|
|
34 | - minor: skill list which shows XP and lets u bind stuff |
|
|
35 | - adding another notebook page "Debug" that sets debnugging flags might or |
|
|
36 | might not help tracking down bugs in the field? |
|
|
37 | - log messages received and commands sent to ~/.crossfire/log.$ip |
|
|
38 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
43 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
39 | (after starting, press quit) |
44 | (after starting, press quit) |
40 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
41 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
46 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
42 | - the player weight somehow updates strangely when dropping/picking up |
47 | affect neighbouring visible pixels (border bleeding). |
43 | (update: is this still the case?) |
48 | - examine etc., should use extendeddrawinfo or sth. similar |
44 | |
49 | - player list from server for tell etc. commands |
45 | should be solved/investigated before 1.0 release: |
50 | - save only dirty cached maps, and save dirty maps != current map |
46 | - slider e.g. in setup/Spells is not updated when becoming visible |
51 | - look into extendedmapinfo |
47 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
|
|
48 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
|
|
49 | - enter runmode when cursor-key repeats (maybe not?) |
|
|
50 | - better focus management: put focus onto active windows, remove it again later |
|
|
51 | (mainly to speed up gui interaction when map isn't important). |
|
|
52 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
|
|
53 | (despite horrendous efforts, this is likely not fixable except by building a custom |
|
|
54 | libcairo for win32). |
|
|
55 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
|
|
56 | - the binding editor should have a append-record mode or something like that |
|
|
57 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
|
|
58 | and add column titles (also for other tables like inventory and bindings) |
|
|
59 | - sliders do not change size after reconfigure. |
|
|
60 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
|
|
61 | - investigate fill widget option. |
|
|
62 | - win32, fow_tetxure sometimes nukes other textures |
|
|
63 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
|
|
64 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
|
|
65 | - completer should know more about arguments, e.g. cast summon pet monster, |
52 | - completer should know more about arguments, e.g. cast summon pet monster, |
66 | or that some commands do not take arguments ("drop all"). |
53 | or that some commands do not take arguments ("drop all"). |
67 | - textview should not snap to bottom on resize. |
54 | - sliders do not change size after reconfigure. |
68 | - alt+cursor == diagonal |
55 | - enter runmode when cursor-key repeats (maybe not?) |
69 | - look into extendedmapinfo |
|
|
70 | - save only dirty cached maps, and save dirty maps != current map |
|
|
71 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
|
|
72 | - player list from server for tell etc. commands |
|
|
73 | - examine etc., should use extendeddrawinfo or sth. similar |
|
|
74 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
56 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
75 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
|
|
76 | - performance: use texture collections for upstream server data instead if gobs |
57 | - performance: use texture collections for upstream server data instead if gobs |
77 | of small textures. |
58 | of small textures. |
78 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
59 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
79 | affect neighbouring visible pixels (border bleeding). |
|
|
80 | - pango fontsize measure and decrease to achieve real pixel height |
|
|
81 | |
60 | |
82 | TEMPORARY SERVER TODO: |
61 | TEMPORARY SERVER TODO: |
|
|
62 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
83 | - palyer peaceful setting should be independen of game peaceful setting |
63 | - palyer peaceful setting should be independen of game peaceful setting |
84 | (i.e. one should be able to become hostile against guards but still |
64 | (i.e. one should be able to become hostile against guards but still |
85 | be peaceful - the palyer peaceful would be toggled by priests and shown |
65 | be peaceful - the palyer peaceful would be toggled by priests and shown |
86 | in who, the game peaceful steting would be toggled by the peaceful command |
66 | in who, the game peaceful steting would be toggled by the peaceful command |
87 | but not otherwise shown). |
67 | but not otherwise shown). |
88 | - pippij wants playerstealing to work between hostile players |
|
|
89 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
68 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
90 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
69 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
91 | message, even when you can't see that other person. |
70 | message, even when you can't see that other person. |
92 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
71 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
93 | - 3) jumping into monsters does no damage, even though it's supposed to |
72 | - 3) jumping into monsters does no damage, even though it's supposed to |
94 | be an attack (mentioned before). You also get no exp for this |
73 | be an attack (mentioned before). You also get no exp for this |
95 | - 10) (feature request): bug/typo/idea commands to automatically log |
74 | - 10) (feature request): bug/typo/idea commands to automatically log |
96 | your comments, with the mentioning of the current map (and perhaps an |
75 | your comments, with the mentioning of the current map (and perhaps an |
97 | item, if you do 'bug <item>'). |
76 | item, if you do 'bug <item>'). |
98 | |
77 | |
99 | set_face 4783 => 70 |
78 | |
100 | libpng warning: Ignoring gAMA chunk with gamma=0 |
79 | #TODO#d# display texture cache |
101 | allocating id 71 |
80 | { |
102 | OK |
81 | glEnable GL_TEXTURE_2D; |
103 | set_face 4782 => 71 |
82 | glBindTexture GL_TEXTURE_2D, 41; |
104 | libpng warning: Ignoring gAMA chunk with gamma=0 |
83 | glColor 1, 1, 1, 1; |
105 | allocating id 72 |
84 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
106 | OK |
85 | glEnable GL_BLEND; |
107 | set_face 4781 => 72 |
86 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
108 | libpng warning: Ignoring gAMA chunk with gamma=0 |
87 | glBegin GL_QUADS; |
109 | allocating id 73 |
88 | glTexCoord 0,1; glVertex 0,0; |
110 | OK |
89 | glTexCoord 1,1; glVertex 255,0; |
111 | set_face 4784 => 73 |
90 | glTexCoord 1,0; glVertex 255,255; |
112 | libpng warning: Ignoring gAMA chunk with gamma=0 |
91 | glTexCoord 0,0; glVertex 0,255; |
|
|
92 | glEnd; |
|
|
93 | glDisable GL_BLEND; |
|
|
94 | glDisable GL_TEXTURE_2D; |
|
|
95 | } |
113 | |
96 | |
114 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
97 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
115 | /*first pass*/ |
98 | /*first pass*/ |
116 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
99 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
117 | glDepthMask(FALSE); /*disable Z buffer*/ |
100 | glDepthMask(FALSE); /*disable Z buffer*/ |