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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
5 | |
3 | - IMPIMPIMP-ORA-ANT: history for commandline :) |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | - IMPORTANT: map scroll darken code does not work |
7 | 12:17 <@schmorp> will have to do that for gce too |
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8 | 12:17 <@schmorp> remind me of it |
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9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
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11 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
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12 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
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13 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
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14 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
5 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
15 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
6 | a) switching modes clears/recreates all widgets (has to, as parameters |
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7 | are not resolution-independent) |
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8 | b) widget layout is nontrivial as to not obscure map |
16 | b) widget layout is nontrivial as to not obscure map |
9 | c) need better way to center map then middle-button, maybe map overview |
17 | c) need better way to center map then middle-button, maybe map overview |
10 | (but updates will be slow UPDATE updates are not at all slow). |
18 | (but updates will be slow UPDATE updates are not at all slow). |
11 | - IMPORTANT: fix pango the "correct" way |
19 | - IMPORTANT: animate faces in inventory etc. |
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20 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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21 | - IMPORTANT: verify and correct connection-dependent texture management |
12 | |
22 | |
13 | - BUG: when the gauge fontsize changes in client setup the fontsize isn't updated. |
23 | should be solved/investitaged before release: |
14 | it's somehow only updated when the size of the frame changes. (or the size of |
24 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
15 | the labels itself? or their position?) |
25 | (after starting, pressing login with connection refused, then close window) |
16 | propably i'm doing something wrong in CFClient::UI::Frame ? |
26 | - remove wrap_mode hack from texture and make it a per-texture operation |
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27 | - enter runmode when cursor-key repeats |
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28 | - mapmap (overview) - scroll visible area by clicking/dragging |
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29 | - save only dirty cached maps, and save dirty maps != current map |
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30 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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31 | - maybe move window managing functionality into toplevel |
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32 | - better window management (feedback) |
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33 | - look into extendedmapinfo |
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34 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
17 | |
35 | |
18 | - enter runmode when cursor-key repeats |
36 | low priority: |
19 | - mapmap (overview) |
37 | - player list from server for tell etc. commands |
20 | - convetr to real window |
38 | - examine etc., should use extendeddrawinfo or sth. similar |
21 | - draw rectangle around visible area |
39 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
22 | - scroll visible area |
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23 | - make size configurable/reesizable |
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24 | - use real mapmap size in map caching, not hardcoded 250 size |
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25 | - save only dirty cached maps, and save dirty maps != current map |
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26 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
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27 | - the stats for the gauges which get into the stats_update function are somehow weird |
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28 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
40 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
29 | - message window layout broken (entry too small). |
41 | - performance: use texture collections for upstream server data instead if gobs |
30 | - mesa-rendering of textview shows only garbage and/or another texture |
42 | of small textures. |
31 | - label needs "expected char width" |
43 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
32 | - toplevel should enforce that windows always be partially visible |
44 | affect neighbouring visible pixels (border bleeding). |
33 | - maybe move window managing functionality into toplevel |
45 | - pango fontsize measure and decrease to achieve real pixel height |
34 | |
46 | |
35 | TEMPORARY SERVER TODO: |
47 | TEMPORARY SERVER TODO: |
36 | - run flawfinder on cf |
48 | - palyer peaceful setting should be independen of game peaceful setting |
37 | - disable old socket mode in server |
49 | (i.e. one should be able to become hostile against guards but still |
38 | - implement suicide command for server |
50 | be peaceful - the palyer peaceful would be toggled by priests and shown |
39 | - cavehippo wants hashstring to be changed to hash name |
51 | in who, the game peaceful steting would be toggled by the peaceful command |
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52 | but not otherwise shown). |
40 | - pippij wants playerstealing to work between hostile players |
53 | - pippij wants playerstealing to work between hostile players |
41 | - schmorp wants to rework the who output format |
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42 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
54 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
43 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
55 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
44 | message, even when you can't see that other person. |
56 | message, even when you can't see that other person. |
45 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
57 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
46 | - 3) jumping into monsters does no damage, even though it's supposed to |
58 | - 3) jumping into monsters does no damage, even though it's supposed to |
47 | be an attack (mentioned before). You also get no exp for this |
59 | be an attack (mentioned before). You also get no exp for this |
48 | - 10) (feature request): bug/typo/idea commands to automatically log |
60 | - 10) (feature request): bug/typo/idea commands to automatically log |
49 | your comments, with the mentioning of the current map (and perhaps an |
61 | your comments, with the mentioning of the current map (and perhaps an |
50 | item, if you do 'bug <item>'). |
62 | item, if you do 'bug <item>'). |
51 | |
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52 | "workarounded" but not solved: |
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53 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
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54 | (- pango fontsize measure and decrease to achieve real pixel height) |
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55 | |
63 | |
56 | set_face 4783 => 70 |
64 | set_face 4783 => 70 |
57 | libpng warning: Ignoring gAMA chunk with gamma=0 |
65 | libpng warning: Ignoring gAMA chunk with gamma=0 |
58 | allocating id 71 |
66 | allocating id 71 |
59 | OK |
67 | OK |