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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.59 by root, Thu May 18 00:20:29 2006 UTC vs.
Revision 1.115 by root, Sat Jun 3 02:32:34 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: lose/regain mapping might clear messgae log 11- IMPORTANT: put setup subwindows into a scrolled viewport (and rmeove sorlling from spell list).
12 (maybe this happens when its being updated when the window isn't mapped => no 12- IMPORTANT: invite (and maybe others) _need_ to be documented
13 window context?) 13- IMPORTANT: move most everything into Setup-dialog with subdialogs.
14- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 14- IMPORTANT: save map shift in config.
15- IMPORTANT: '.' in map should repeat last command 15- IMPORTANT: message log window often loses contents after refreshes/res switches
16- important: center and improve dialogs (create cFClient::UI::Dialog) 16 (m,aybe not, maybe after loging out and in again?)
17- IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so 17- IMPORTANT: toplevel geometry is not respected on moves.
18- IMPORTANT: inventory update must be incremental (too slow) (really? check) 18- IMPORTANT: learning spells does not make them show up automatically in the completer?
19- IMPORTANT: user interface (window positions etc.) should be saved, but 19- IMPORTANT: statusbox update timer
20 b) widget layout is nontrivial as to not obscure map 20- IMPORTANT: statusbox tooltip must not go away on updates
21 c) need better way to center map then middle-button, maybe map overview 21- IMPORTANT: history for completer (cursor-up)
22 (but updates will be slow UPDATE updates are not at all slow). 22- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
23- IMPORTANT: animate faces in inventory etc. 23- IMPORTANT:_ map feedback... e.g. when clicking on it
24- IMPORTANT: dialog, der warnt ein savebed aufzusuchen. 24- IMPORTANT: stats window looks like shit initially (widget allocation?)
25- IMPORTANT: verify and correct connection-dependent texture management 25
26- binding window and editor layout broken for long recordings
27- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
28- minor: skill list which shows XP and lets u bind stuff
26 29
27should be solved/investitaged before release: 30should be solved/investitaged before release:
31- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
32 and add column titles (also for other tables like inventory and bindings)
33- log messages received and commands sent to ~/.crossfire/log.$ip
34- the binding editor should have a append-record mode or something like that
35- rethink message display in lower left corner
36- cairo/win32 looks like shit (premultiplied alpha bug?)
28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
29 (after starting, pressing login with connection refused, then close window) 38 (after starting, press quit)
30- flopper/menu imrpovement: 39- flopper/menu imrpovement:
31 * things that are menus should act more like menus 40 * things that are menus should act more like menus
32 * inmventory etc. should fade-in automatically when used 41- better focus management: put focus onto active windows, remove it again later
33- add menu itemds for inventory items: mark/inscribe etc. 42- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
34- remove wrap_mode hack from texture and make it a per-texture operation
35- enter runmode when cursor-key repeats 43- enter runmode when cursor-key repeats (maybe not?)
36- mapmap (overview) - scroll visible area by clicking/dragging 44- mapmap (overview) - scroll visible area by clicking/dragging
37- save only dirty cached maps, and save dirty maps != current map
38- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 45- split up gauges into: head, body and foot, so that contents begin in the interior of gauges
39- maybe move window managing functionality into toplevel 46- maybe move window managing functionality into toplevel
40- better window management (feedback) 47- better window management (graphical feedback)
41- look into extendedmapinfo 48- the player weight somehow updates strangely when dropping/picking up
42- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
43 49
44low priority: 50low priority:
51- win32, fow_tetxure sometimes nukes other textures
52 (mostly fixed, but still there: displays list and texture uploads do not go well together)
53- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation.
54- completer should know more about arguments, e.g. cast summon pet monster,
55 or that some commands do not take arguments ("drop all").
56- textview should not snap to bottom on resize.
57- alt+cursor == diagonal
58- look into extendedmapinfo
59- save only dirty cached maps, and save dirty maps != current map
60- inventory update must be incremental (too slow) (really? check)
61- try to synchronize local animation speed with server updates to save on screen refreshes.
45- player list from server for tell etc. commands 62- player list from server for tell etc. commands
46- examine etc., should use extendeddrawinfo or sth. similar 63- examine etc., should use extendeddrawinfo or sth. similar
47- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 64- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
48- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 65- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
49- performance: use texture collections for upstream server data instead if gobs 66- performance: use texture collections for upstream server data instead if gobs

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