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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls. |
11 | - IMPORTANT: widget resizing works badly (sometiems not, like fountain |
12 | - IMPORTANT: the completer has problems with pango-markup not getting escaped. |
12 | in inventory view, or inventory view tables or statusbox entries...) |
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13 | - IMPORTANT: statusbox update timer |
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14 | - IMPORTANT: statusbox tooltip must not go away on updates |
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15 | - IMPORTANT: history for completer (cursor-up) |
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16 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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17 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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18 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
13 | - IMPORTANT: lose/regain mapping might clear messgae log |
19 | - IMPORTANT: lose/regain mapping might clear messgae log |
14 | (maybe this happens when its being updated when the window isn't mapped => no |
20 | (maybe this happens when its being updated when the window isn't mapped => no |
15 | window context?) |
21 | window context?) |
16 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
22 | (this might be fixed now, watch out for it) |
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23 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
17 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
24 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
18 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
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19 | - IMPORTANT: '.' in map should repeat last command |
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20 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
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21 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
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22 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
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23 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
25 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
24 | b) widget layout is nontrivial as to not obscure map |
26 | b) widget layout is nontrivial as to not obscure map |
25 | c) need better way to center map then middle-button, maybe map overview |
27 | c) need better way to center map then middle-button, maybe map overview |
26 | (but updates will be slow UPDATE updates are not at all slow). |
28 | (but updates will be slow UPDATE updates are not at all slow). |
27 | - IMPORTANT: animate faces in inventory etc. |
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28 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
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29 | - IMPORTANT: verify and correct connection-dependent texture management |
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30 | |
29 | |
31 | should be solved/investitaged before release: |
30 | should be solved/investitaged before release: |
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31 | - rethink message display in lower left corner |
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32 | - auto-download of all faces from the server in the bg. |
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33 | - many sliders should have labels attached. |
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34 | - widgets need to know about their visibility. the inventory |
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35 | completely redraws itself on every animation change, even when its not visible. |
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36 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
37 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
33 | (after starting, pressing login with connection refused, then close window) |
38 | (after starting, press quit) |
34 | - flopper/menu imrpovement: |
39 | - flopper/menu imrpovement: |
35 | * things that are menus should act more like menus |
40 | * things that are menus should act more like menus |
36 | * inmventory etc. should fade-in automatically when used |
41 | * inmventory etc. should fade-in automatically when used |
37 | - add menu itemds for inventory items: mark/inscribe etc. |
42 | - add menu itemds for inventory items: mark/inscribe etc. |
38 | - remove wrap_mode hack from texture and make it a per-texture operation |
43 | - remove wrap_mode hack from texture and make it a per-texture operation |
39 | - enter runmode when cursor-key repeats |
44 | - enter runmode when cursor-key repeats |
40 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - mapmap (overview) - scroll visible area by clicking/dragging |
41 | - save only dirty cached maps, and save dirty maps != current map |
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42 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
46 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
43 | - maybe move window managing functionality into toplevel |
47 | - maybe move window managing functionality into toplevel |
44 | - better window management (feedback) |
48 | - better window management (graphical feedback) |
45 | - look into extendedmapinfo |
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46 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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47 | |
49 | |
48 | low priority: |
50 | low priority: |
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51 | - textview should not snap to bottom on resize. |
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52 | - alt+2cursor == diagonal |
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53 | - look into extendedmapinfo |
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54 | - save only dirty cached maps, and save dirty maps != current map |
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55 | - inventory update must be incremental (too slow) (really? check) |
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56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
49 | - player list from server for tell etc. commands |
57 | - player list from server for tell etc. commands |
50 | - examine etc., should use extendeddrawinfo or sth. similar |
58 | - examine etc., should use extendeddrawinfo or sth. similar |
51 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
59 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
52 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
60 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
53 | - performance: use texture collections for upstream server data instead if gobs |
61 | - performance: use texture collections for upstream server data instead if gobs |