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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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5 | |
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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
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7 | 12:17 <@schmorp> will have to do that for gce too |
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8 | 12:17 <@schmorp> remind me of it |
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9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
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11 | - IMPORTANT: where did the window titles go, damnit? |
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12 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
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13 | - IMPORTANT: toplevel geometry is not respected on moves. |
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14 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
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15 | - IMPORTANT: statusbox update timer |
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16 | - IMPORTANT: statusbox tooltip must not go away on updates |
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17 | - IMPORTANT: history for completer (cursor-up) |
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18 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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19 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
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20 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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21 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
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22 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
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23 | (remaining things to do: testing, seems not to work reliably?) |
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24 | |
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25 | should be solved/investitaged before release: |
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26 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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27 | - the binding editor should have a append-record mode or something like that |
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28 | - rethink message display in lower left corner |
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29 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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30 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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31 | (after starting, press quit) |
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32 | - flopper/menu imrpovement: |
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33 | * things that are menus should act more like menus |
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34 | - better focus management: put focus onto active windows, remove it again later |
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35 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
3 | - enter runmode when cursor-key repeats |
36 | - enter runmode when cursor-key repeats (maybe not?) |
4 | - mapmap (overview) |
37 | - mapmap (overview) - scroll visible area by clicking/dragging |
5 | - convetr to real window |
38 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
6 | - draw rectangle around visible area |
39 | - maybe move window managing functionality into toplevel |
7 | - scroll visible area |
40 | - better window management (graphical feedback) |
8 | - make size configurable/reesizable |
41 | - the player weight somehow updates strangely when dropping/picking up |
9 | - use real mapmap size in map caching, not hardcoded 250 size |
42 | |
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43 | low priority: |
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44 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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45 | - completer should know more about arguments, e.g. cast summon pet monster, |
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46 | or that some commands do not take arguments ("drop all"). |
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47 | - textview should not snap to bottom on resize. |
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48 | - alt+cursor == diagonal |
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49 | - look into extendedmapinfo |
10 | - save only dirty cached maps, and save dirty maps != current map |
50 | - save only dirty cached maps, and save dirty maps != current map |
11 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
51 | - inventory update must be incremental (too slow) (really? check) |
12 | - the stats for the gauges which get into the stats_update function are somehow weird |
52 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
13 | - IMPORTANT: map scroll darken code does not work |
53 | - player list from server for tell etc. commands |
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54 | - examine etc., should use extendeddrawinfo or sth. similar |
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55 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
14 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
56 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
15 | - message window layout broken (entry too small). |
57 | - performance: use texture collections for upstream server data instead if gobs |
16 | - mesa-rendering of textview shows only garbage and/or another texture |
58 | of small textures. |
17 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
59 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
18 | a) switching modes clears/recreates all widgets (has to, as parameters |
60 | affect neighbouring visible pixels (border bleeding). |
19 | are not resolution-independent) |
61 | - pango fontsize measure and decrease to achieve real pixel height |
20 | b) widget layout is nontrivial as to not obscure map |
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21 | c) need better way to center map then middle-button, maybe map overview |
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22 | (but updates will be slow UPDATE updates are not at all slow). |
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23 | - labels are generally shown too small |
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24 | - labels have an extra " " at the end that affects size calculations(?) |
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25 | - label needs "expected char width" |
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26 | - make font description copy: font size changes hurt A LOT (really?) |
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27 | - toplevel should enforce that windows always be partially visible |
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28 | - maybe move window managing functionality into toplevel |
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29 | |
62 | |
30 | - cavehippo wants hashstring to be changed to hash name |
63 | TEMPORARY SERVER TODO: |
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64 | - palyer peaceful setting should be independen of game peaceful setting |
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65 | (i.e. one should be able to become hostile against guards but still |
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66 | be peaceful - the palyer peaceful would be toggled by priests and shown |
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67 | in who, the game peaceful steting would be toggled by the peaceful command |
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68 | but not otherwise shown). |
31 | - pippij wants playerstealing to work between hostile players |
69 | - pippij wants playerstealing to work between hostile players |
32 | - schmorp wants to rework the who output format |
70 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
33 | |
71 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
34 | "workarounded" but not solved: |
72 | message, even when you can't see that other person. |
35 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
73 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
36 | (- pango fontsize measure and decrease to achieve real pixel height) |
74 | - 3) jumping into monsters does no damage, even though it's supposed to |
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75 | be an attack (mentioned before). You also get no exp for this |
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76 | - 10) (feature request): bug/typo/idea commands to automatically log |
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77 | your comments, with the mentioning of the current map (and perhaps an |
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78 | item, if you do 'bug <item>'). |
37 | |
79 | |
38 | set_face 4783 => 70 |
80 | set_face 4783 => 70 |
39 | libpng warning: Ignoring gAMA chunk with gamma=0 |
81 | libpng warning: Ignoring gAMA chunk with gamma=0 |
40 | allocating id 71 |
82 | allocating id 71 |
41 | OK |
83 | OK |