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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
11 | - IMPORTANT: login host widget not updated correctly. |
12 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
12 | - IMPORTANT: invite (and maybe others) _need_ to be documented |
13 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
13 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
14 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
14 | (m,aybe not, maybe after loging out and in again?) |
15 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
15 | - IMPORTANT: toplevel geometry is not respected on moves. |
16 | b) widget layout is nontrivial as to not obscure map |
16 | - IMPORTANT: statusbox update timer |
17 | c) need better way to center map then middle-button, maybe map overview |
17 | - IMPORTANT: statusbox tooltip must not go away on updates |
18 | (but updates will be slow UPDATE updates are not at all slow). |
18 | - IMPORTANT: history for completer (cursor-up) |
19 | - IMPORTANT: animate faces in inventory etc. |
19 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
20 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
20 | - IMPORTANT: stats window looks like shit initially (widget allocation?) |
21 | - IMPORTANT: verify and correct connection-dependent texture management |
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22 | - binding window and editor layout broken for long recordings |
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23 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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24 | - minor: skill list which shows XP and lets u bind stuff |
22 | |
25 | |
23 | should be solved/investitaged before release: |
26 | should be solved/investitaged before release: |
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27 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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28 | and add column titles (also for other tables like inventory and bindings) |
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29 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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30 | - the binding editor should have a append-record mode or something like that |
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31 | - rethink message display in lower left corner |
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32 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
24 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
33 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
25 | (after starting, pressing login with connection refused, then close window) |
34 | (after starting, press quit) |
26 | - remove wrap_mode hack from texture and make it a per-texture operation |
35 | - better focus management: put focus onto active windows, remove it again later |
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36 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
27 | - enter runmode when cursor-key repeats |
37 | - enter runmode when cursor-key repeats (maybe not?) |
28 | - mapmap (overview) - scroll visible area by clicking/dragging |
38 | - mapmap (overview) - scroll visible area by clicking/dragging |
29 | - save only dirty cached maps, and save dirty maps != current map |
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30 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
39 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
31 | - maybe move window managing functionality into toplevel |
40 | - maybe move window managing functionality into toplevel |
32 | - better window management (feedback) |
41 | - better window management (graphical feedback) |
33 | - look into extendedmapinfo |
42 | - the player weight somehow updates strangely when dropping/picking up |
34 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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35 | |
43 | |
36 | low priority: |
44 | low priority: |
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45 | - win32, fow_tetxure sometimes nukes other textures |
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46 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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47 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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48 | - completer should know more about arguments, e.g. cast summon pet monster, |
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49 | or that some commands do not take arguments ("drop all"). |
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50 | - textview should not snap to bottom on resize. |
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51 | - alt+cursor == diagonal |
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52 | - look into extendedmapinfo |
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53 | - save only dirty cached maps, and save dirty maps != current map |
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54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
37 | - player list from server for tell etc. commands |
55 | - player list from server for tell etc. commands |
38 | - examine etc., should use extendeddrawinfo or sth. similar |
56 | - examine etc., should use extendeddrawinfo or sth. similar |
39 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
57 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
40 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
58 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
41 | - performance: use texture collections for upstream server data instead if gobs |
59 | - performance: use texture collections for upstream server data instead if gobs |