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12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
13 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
13 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
14 | show player weight/max weight in inventory |
14 | show player weight/max weight in inventory |
15 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
15 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
16 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
16 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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17 | - notebook should provide a visual feedback (support form button class?) |
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18 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
17 | - skill page in playerbook |
19 | - skill page in playerbook |
18 | - enable autopickup/disable in right-click menĂ¼ for map |
20 | - enable autopickup/disable in right-click menĂ¼ for map |
19 | - help window close button |
21 | - help window close button |
20 | - floorbox should show currently open container |
22 | - floorbox should show currently open container |
21 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
23 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
22 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
24 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
23 | - minor: skill list which shows XP and lets u bind stuff |
25 | - minor: skill list which shows XP and lets u bind stuff |
24 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
26 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
25 | (after starting, press quit) |
27 | (after starting, press quit) |
26 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
28 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
27 | - show stat changes in statusbox |
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28 | |
29 | |
29 | should be solved/investigated before 1.0 release: |
30 | should be solved/investigated before 1.0 release: |
30 | - mapmap (overview) - scroll visible area by clicking/dragging |
31 | - mapmap (overview) - scroll visible area by clicking/dragging |
31 | - binding window and editor layout broken for long recordings |
32 | - binding window and editor layout broken for long recordings |
32 | - maybe open the help viewer on the first start, or a simple dialog that |
33 | - maybe open the help viewer on the first start, or a simple dialog that |