1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | - PANGO: create upstream-patch for inclusion into pango |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | - SERVER: document ext/mapinfo and cfplus.ext |
8 | 12:17 <@schmorp> remind me of it |
8 | - SERVER: memleak like hell: probably event-related? (probably not real) |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
|
|
10 | - LONG-TERM: map landmark labels |
|
|
11 | - LONG-TERM: player on map name |
10 | |
12 | |
11 | - the inventory needs separate scrollbars. unfortunately, that means |
13 | - using the f-keys to access the spellbook => no scrollbar, no initial size request => cramped together |
12 | addign a manual scrollbar to the other panes (skills and spells :() |
14 | - IMPORTANT: server-protocol/upgrade etc. |
13 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
15 | - IMPORTANT: good installation instructions/problem faq. |
14 | => either using bg attribute, or something else. neither way is currently implementable, imho |
16 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
15 | => or maybe using an extra icon for curses/magic items?) |
17 | - FEATURE: beside the floorbox, have a recent inventory items box |
16 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
18 | - embedded widgets not always shown at corretc position initially. |
17 | show player weight/max weight in inventory |
19 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
18 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
20 | * possibly look into auto-marking (wiki-style) certain key sequences. |
19 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
|
|
20 | make simple inventory filters: most recently added/changed, normal, only unlocked |
|
|
21 | - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) |
|
|
22 | - IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. |
|
|
23 | - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) |
|
|
24 | - all dialogs should be closable with "Esc" |
|
|
25 | - close completer when connection dies |
|
|
26 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
|
|
27 | - notebook should provide a visual feedback (support from button class?) |
|
|
28 | - buttons should support hovering visually |
|
|
29 | - experience change messages should include skill experience |
|
|
30 | - minor: skill list which lets u bind stuff |
|
|
31 | - floorbox should show currently open container |
|
|
32 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
|
|
33 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
|
|
34 | (after starting, press quit) |
|
|
35 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
|
|
36 | |
21 | |
37 | should be solved/investigated before 1.0 release: |
22 | should be solved/investigated before 1.0 release: |
|
|
23 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
|
|
24 | - should not segfault when no soundcard installed. |
|
|
25 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
|
|
26 | - when in history "mode", completer cannot access completions at all |
|
|
27 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
|
|
28 | - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. |
|
|
29 | ^^^^ when pressing shift-insert |
|
|
30 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
|
|
31 | - buttons should support hovering visually |
|
|
32 | - notebooks should provide visual feedback (support from button class?) |
|
|
33 | - floorbox out-of-screen after resizing (schmorp) |
|
|
34 | - identify inventory hover slowness and fix it (schmorp) |
|
|
35 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
|
|
36 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
|
|
37 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
38 | - playerbook/skills should have sensible tooltips with skill descriptions |
38 | - playerbook/skills should have sensible tooltips with skill descriptions |
39 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
39 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
40 | - NPC dialog box should have close button which finishes the dialog |
40 | - NPC dialog box should have close button which finishes the dialog |
41 | - mapmap (overview) - scroll visible area by clicking/dragging |
41 | - mapmap (overview) - scroll visible area by clicking/dragging |
42 | - binding window and editor layout broken for long recordings => use scroller |
42 | - binding window and editor layout broken for long recordings => use scroller |
43 | - maybe open the help viewer on the first start, or a simple dialog that |
43 | - maybe open the help viewer on the first start, or a simple dialog that |
44 | initially lists keybidings for gcfclient converts. |
44 | initially lists keybidings for gcfclient converts. |
45 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
|
|
46 | (inventory, spell list, messge log...) => marc |
|
|
47 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
45 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
48 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
46 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
49 | - spell list => scroll down => "Pickup" => scrollbar not updated |
47 | - spell list => scroll down => "Pickup" => scrollbar not updated |
50 | - what happened to the dialog being shown when modifiers are pressed, showing |
48 | - what happened to the dialog being shown when modifiers are pressed, showing |
51 | keybindings for this modifier? |
49 | keybindings for this modifier? |
52 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
|
|
53 | |
50 | |
54 | post-1.0: |
51 | post-1.0: |
55 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
52 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
56 | (maybe sth. else causes the slowness, such as database?) |
53 | (after starting, press quit) |
57 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
54 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
58 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
55 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
59 | affect neighbouring visible pixels (border bleeding). |
56 | affect neighbouring visible pixels (border bleeding). |
60 | - examine etc., should use extendeddrawinfo or sth. similar |
57 | - examine etc., should use extendeddrawinfo or sth. similar |
61 | - player list from server for tell etc. commands |
58 | - player list from server for tell etc. commands |
62 | - save only dirty cached maps, and save dirty maps != current map |
59 | - save only dirty cached maps, and save dirty maps != current map |
63 | - look into extendedmapinfo |
60 | - look into extendedmapinfo |
64 | - completer should know more about arguments, e.g. cast summon pet monster, |
61 | - completer should know more about arguments, e.g. cast summon pet monster, |
65 | or that some commands do not take arguments ("drop all"). |
62 | or that some commands do not take arguments ("drop all"). |
66 | - sliders do not change size after reconfigure. |
63 | - sliders do not change size after reconfigure. |
67 | - enter runmode when cursor-key repeats (maybe not?) |
64 | - enter runmode when cursor-key repeats (maybe not?) |
68 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
|
|
69 | (despite horrendous efforts, this is likely not fixable except by building a custom |
|
|
70 | libcairo for win32). |
|
|
71 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
|
|
72 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
65 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
73 | - performance: use texture collections for upstream server data instead if gobs |
66 | - performance: use texture collections for upstream server data instead if gobs |
74 | of small textures. |
67 | of small textures. |
75 | |
68 | |
76 | TEMPORARY SERVER TODO: |
69 | TEMPORARY SERVER TODO: |