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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.18 by elmex, Mon Apr 17 20:29:36 2006 UTC vs.
Revision 1.27 by elmex, Sat Apr 22 12:14:43 2006 UTC

1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html 1http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
2 2
3- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges 3- IMPIMPIMP-ORA-ANT: history for commandline :)
4- the stats for the gauges which get into the stats_update function are somehow weird
5- IMPORTANT: map scroll darken code does not work 4- IMPORTANT: map scroll darken code does not work
6- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
7- message window layout broken (entry too small).
8- mesa-rendering of textview shows only garbage and/or another texture
9- IMPORTANT: user interface (window positions etc.) should be saved, but 5- IMPORTANT: user interface (window positions etc.) should be saved, but
10 a) switching modes clears/recreates all widgets (has to, as parameters 6 a) switching modes clears/recreates all widgets (has to, as parameters
11 are not resolution-independent) 7 are not resolution-independent)
12 b) widget layout is nontrivial as to not obscure map 8 b) widget layout is nontrivial as to not obscure map
13 c) need better way to center map then middle-button, maybe map overview 9 c) need better way to center map then middle-button, maybe map overview
14 (but updates will be slow UPDATE updates are not at all slow). 10 (but updates will be slow UPDATE updates are not at all slow).
15- labels are generally shown too small 11
16- labels have an extra " " at the end that affects size calculations(?) 12- BUG: when the gauge fontsize changes in client setup the fontsize isn't updated.
13 it's somehow only updated when the size of the frame changes. (or the size of
14 the labels itself? or their position?)
15 propably i'm doing something wrong in CFClient::UI::Frame ?
16
17- enter runmode when cursor-key repeats
18- mapmap (overview)
19 - convetr to real window
20 - draw rectangle around visible area
21 - scroll visible area
22 - make size configurable/reesizable
23- use real mapmap size in map caching, not hardcoded 250 size
24- save only dirty cached maps, and save dirty maps != current map
25- elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges
26- the stats for the gauges which get into the stats_update function are somehow weird
27- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
28- message window layout broken (entry too small).
29- mesa-rendering of textview shows only garbage and/or another texture
17- label needs "expected char width" 30- label needs "expected char width"
18- make font description copy: font size changes hurt A LOT (really?)
19- toplevel should enforce that windows always be partially visible 31- toplevel should enforce that windows always be partially visible
20- maybe move window managing functionality into toplevel 32- maybe move window managing functionality into toplevel
21 33
34- disable old socket mode in server
35- implement suicide command for server
22- cavehippo wants hashstring to be changed to hash name 36- cavehippo wants hashstring to be changed to hash name
23- pippij wants playerstealing to work between hostile players 37- pippij wants playerstealing to work between hostile players
24- schmorp wants to rework the who output format 38- schmorp wants to rework the who output format
39- attempt_jump tries to kick jumped-into monster,s but doesn't work
40- 1) If you hide, and someone can see you trying to hide, you'll get a
41 message, even when you can't see that other person.
42- 2) hiding exp is always 1, independant of how difficult it is to hide
43- 3) jumping into monsters does no damage, even though it's supposed to
44 be an attack (mentioned before). You also get no exp for this
45- 10) (feature request): bug/typo/idea commands to automatically log
46 your comments, with the mentioning of the current map (and perhaps an
47 item, if you do 'bug <item>').
25 48
26"workarounded" but not solved: 49"workarounded" but not solved:
27(- IMPORTANT: move widgets to integer coordinates - fix containers!) 50(- IMPORTANT: move widgets to integer coordinates - fix containers!)
28(- pango fontsize measure and decrease to achieve real pixel height) 51(- pango fontsize measure and decrease to achieve real pixel height)
29 52

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