… | |
… | |
40 | * inmventory etc. should fade-in automatically when used |
40 | * inmventory etc. should fade-in automatically when used |
41 | - add menu itemds for inventory items: mark/inscribe etc. |
41 | - add menu itemds for inventory items: mark/inscribe etc. |
42 | - remove wrap_mode hack from texture and make it a per-texture operation |
42 | - remove wrap_mode hack from texture and make it a per-texture operation |
43 | - enter runmode when cursor-key repeats |
43 | - enter runmode when cursor-key repeats |
44 | - mapmap (overview) - scroll visible area by clicking/dragging |
44 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - save only dirty cached maps, and save dirty maps != current map |
|
|
46 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
45 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
47 | - maybe move window managing functionality into toplevel |
46 | - maybe move window managing functionality into toplevel |
48 | - better window management (feedback) |
47 | - better window management (graphical feedback) |
49 | - look into extendedmapinfo |
|
|
50 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
|
|
51 | |
48 | |
52 | low priority: |
49 | low priority: |
|
|
50 | - look into extendedmapinfo |
|
|
51 | - save only dirty cached maps, and save dirty maps != current map |
53 | - inventory update must be incremental (too slow) (really? check) |
52 | - inventory update must be incremental (too slow) (really? check) |
54 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
53 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
55 | - player list from server for tell etc. commands |
54 | - player list from server for tell etc. commands |
56 | - examine etc., should use extendeddrawinfo or sth. similar |
55 | - examine etc., should use extendeddrawinfo or sth. similar |
57 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
56 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |