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http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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- IMPORTANT: map scroll darken code does not work |
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- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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- message window layout broken (entry too small). |
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- mesa-rendering of textview shows only garbage and/or another texture |
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- IMPORTANT: user interface (window positions etc.) should be saved, but |
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a) switching modes clears/recreates all widgets (has to, as parameters |
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are not resolution-independent) |
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b) widget layout is nontrivial as to not obscure map |
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c) need better way to center map then middle-button, maybe map overview |
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(but updates will be slow UPDATE updates are not at all slow). |
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- labels are generally shown too small |
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- labels have an extra " " at the end that affects size calculations(?) |
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- label needs "expected char width" |
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- make font description copy: font size changes hurt A LOT (really?) |
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- toplevel should enforce that windows always be partially visible |
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- maybe move window managing functionality into toplevel |
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|
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- cavehippo wants hashstring to be changed to hash name |
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- pippij wants playerstealing to work between hostile players |
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|
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"workarounded" but not solved: |
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(- IMPORTANT: move widgets to integer coordinates - fix containers!) |
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(- pango fontsize measure and decrease to achieve real pixel height) |
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|
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set_face 4783 => 70 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 71 |
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OK |
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set_face 4782 => 71 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 72 |
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OK |
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set_face 4781 => 72 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 73 |
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OK |
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set_face 4784 => 73 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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|