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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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10 | |
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11 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
11 | - IMPORTANT: toplevel geometry is not respected on moves. |
12 | - IMPORTANT: toplevel geometry is not respected on moves. |
12 | - IMPORTANT: user_x/user_y for layout setting |
13 | - IMPORTANT: user_x/user_y for layout setting |
13 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
14 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
14 | - IMPORTANT: statusbox update timer |
15 | - IMPORTANT: statusbox update timer |
15 | - IMPORTANT: statusbox tooltip must not go away on updates |
16 | - IMPORTANT: statusbox tooltip must not go away on updates |
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22 | b) widget layout is nontrivial as to not obscure map |
23 | b) widget layout is nontrivial as to not obscure map |
23 | c) need better way to center map then middle-button, maybe map overview |
24 | c) need better way to center map then middle-button, maybe map overview |
24 | (but updates will be slow UPDATE updates are not at all slow). |
25 | (but updates will be slow UPDATE updates are not at all slow). |
25 | |
26 | |
26 | should be solved/investitaged before release: |
27 | should be solved/investitaged before release: |
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28 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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29 | - the binding editor should have a append-record mode or something like that |
27 | - rethink message display in lower left corner |
30 | - rethink message display in lower left corner |
28 | - the inventory |
31 | - the inventory |
29 | completely redraws itself on every animation change, even when its not visible. |
32 | completely redraws itself on every animation change, even when its not visible. |
30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
33 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
34 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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41 | - maybe move window managing functionality into toplevel |
44 | - maybe move window managing functionality into toplevel |
42 | - better window management (graphical feedback) |
45 | - better window management (graphical feedback) |
43 | - the player weight somehow updates strangely when dropping/picking up |
46 | - the player weight somehow updates strangely when dropping/picking up |
44 | |
47 | |
45 | low priority: |
48 | low priority: |
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49 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
46 | - completer should know more about arguments, e.g. cast summon pet monster, |
50 | - completer should know more about arguments, e.g. cast summon pet monster, |
47 | or that some commands do not take arguments ("drop all"). |
51 | or that some commands do not take arguments ("drop all"). |
48 | - textview should not snap to bottom on resize. |
52 | - textview should not snap to bottom on resize. |
49 | - alt+cursor == diagonal |
53 | - alt+cursor == diagonal |
50 | - look into extendedmapinfo |
54 | - look into extendedmapinfo |