1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | - PANGO: create upstream-patch for inclusion into pango |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | - SERVER: document ext/mapinfo and cfplus.ext |
8 | 12:17 <@schmorp> remind me of it |
8 | - SERVER: memleak like hell: probably event-related? (probably not real) |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
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10 | - LONG-TERM: map landmark labels |
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11 | - LONG-TERM: player on map name |
10 | |
12 | |
11 | - IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. |
13 | - IMPORTANT: server-protocol/upgrade etc. |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
14 | - IMPORTANT: good installation instructions/problem faq. |
13 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
15 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
14 | show player weight/max weight in inventory |
16 | - FEATURE: beside the floorbox, have a recent inventory items box |
15 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
17 | - embedded widgets not always shown at corretc position initially. |
16 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
18 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
17 | - skill page in playerbook |
19 | * possibly look into auto-marking (wiki-style) certain key sequences. |
18 | - enable autopickup/disable in right-click menĂ¼ for map |
20 | |
19 | - help window close button |
21 | should be solved/investigated before 1.0 release: |
20 | - floorbox should show currently open container |
22 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
21 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
23 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
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24 | - when in history "mode", completer cannot access completions at all |
22 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
25 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
23 | - minor: skill list which shows XP and lets u bind stuff |
26 | - IMPORTANT: Can't locate object method "ask_for_bind_and_commit" via package "CFPlus::BindingEditor" at /localvol/root/src/CFPlus/blib/lib/CFPlus/MapWidget.pm line 219. |
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27 | ^^^^ when pressing shift-insert |
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28 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
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29 | - buttons should support hovering visually |
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30 | - notebooks should provide visual feedback (support from button class?) |
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31 | - floorbox out-of-screen after resizing (schmorp) |
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32 | - identify inventory hover slowness and fix it (schmorp) |
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33 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
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34 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
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35 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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36 | - playerbook/skills should have sensible tooltips with skill descriptions |
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37 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
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38 | - mapmap (overview) - scroll visible area by clicking/dragging |
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39 | - binding window and editor layout broken for long recordings => use scroller |
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40 | - maybe open the help viewer on the first start, or a simple dialog that |
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41 | initially lists keybidings for gcfclient converts. |
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42 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
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43 | - what happened to the dialog being shown when modifiers are pressed, showing |
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44 | keybindings for this modifier? |
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45 | |
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46 | post-1.0: |
24 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
47 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
25 | (after starting, press quit) |
48 | (after starting, press quit) |
26 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
49 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
27 | - show stat changes in statusbox |
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28 | |
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29 | should be solved/investigated before 1.0 release: |
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30 | - mapmap (overview) - scroll visible area by clicking/dragging |
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31 | - binding window and editor layout broken for long recordings |
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32 | - maybe open the help viewer on the first start, or a simple dialog that |
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33 | initially lists keybidings for gcfclient converts. |
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34 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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35 | (inventory, spell list, messge log...) => marc |
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36 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
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37 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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38 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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39 | - what happened to the dialog being shown when modifiera are pressed, showing |
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40 | keybindings for this modifier? |
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41 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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42 | |
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43 | post-1.0: |
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44 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
50 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
45 | affect neighbouring visible pixels (border bleeding). |
51 | affect neighbouring visible pixels (border bleeding). |
46 | - examine etc., should use extendeddrawinfo or sth. similar |
52 | - examine etc., should use extendeddrawinfo or sth. similar |
47 | - player list from server for tell etc. commands |
53 | - player list from server for tell etc. commands |
48 | - save only dirty cached maps, and save dirty maps != current map |
54 | - save only dirty cached maps, and save dirty maps != current map |
49 | - look into extendedmapinfo |
55 | - look into extendedmapinfo |
50 | - completer should know more about arguments, e.g. cast summon pet monster, |
56 | - completer should know more about arguments, e.g. cast summon pet monster, |
51 | or that some commands do not take arguments ("drop all"). |
57 | or that some commands do not take arguments ("drop all"). |
52 | - sliders do not change size after reconfigure. |
58 | - sliders do not change size after reconfigure. |
53 | - enter runmode when cursor-key repeats (maybe not?) |
59 | - enter runmode when cursor-key repeats (maybe not?) |
54 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
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55 | (despite horrendous efforts, this is likely not fixable except by building a custom |
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56 | libcairo for win32). |
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57 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
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58 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
60 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
59 | - performance: use texture collections for upstream server data instead if gobs |
61 | - performance: use texture collections for upstream server data instead if gobs |
60 | of small textures. |
62 | of small textures. |
61 | |
63 | |
62 | TEMPORARY SERVER TODO: |
64 | TEMPORARY SERVER TODO: |
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65 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
63 | - palyer peaceful setting should be independen of game peaceful setting |
66 | - palyer peaceful setting should be independen of game peaceful setting |
64 | (i.e. one should be able to become hostile against guards but still |
67 | (i.e. one should be able to become hostile against guards but still |
65 | be peaceful - the palyer peaceful would be toggled by priests and shown |
68 | be peaceful - the palyer peaceful would be toggled by priests and shown |
66 | in who, the game peaceful steting would be toggled by the peaceful command |
69 | in who, the game peaceful steting would be toggled by the peaceful command |
67 | but not otherwise shown). |
70 | but not otherwise shown). |
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73 | - 3) jumping into monsters does no damage, even though it's supposed to |
76 | - 3) jumping into monsters does no damage, even though it's supposed to |
74 | be an attack (mentioned before). You also get no exp for this |
77 | be an attack (mentioned before). You also get no exp for this |
75 | - 10) (feature request): bug/typo/idea commands to automatically log |
78 | - 10) (feature request): bug/typo/idea commands to automatically log |
76 | your comments, with the mentioning of the current map (and perhaps an |
79 | your comments, with the mentioning of the current map (and perhaps an |
77 | item, if you do 'bug <item>'). |
80 | item, if you do 'bug <item>'). |
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81 | |
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82 | |
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83 | #TODO#d# display texture cache |
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84 | { |
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85 | glEnable GL_TEXTURE_2D; |
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86 | glBindTexture GL_TEXTURE_2D, 41; |
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87 | glColor 1, 1, 1, 1; |
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88 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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89 | glEnable GL_BLEND; |
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90 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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91 | glBegin GL_QUADS; |
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92 | glTexCoord 0,1; glVertex 0,0; |
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93 | glTexCoord 1,1; glVertex 255,0; |
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94 | glTexCoord 1,0; glVertex 255,255; |
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95 | glTexCoord 0,0; glVertex 0,255; |
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96 | glEnd; |
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97 | glDisable GL_BLEND; |
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98 | glDisable GL_TEXTURE_2D; |
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99 | } |
78 | |
100 | |
79 | set_face 4783 => 70 |
101 | set_face 4783 => 70 |
80 | libpng warning: Ignoring gAMA chunk with gamma=0 |
102 | libpng warning: Ignoring gAMA chunk with gamma=0 |
81 | allocating id 71 |
103 | allocating id 71 |
82 | OK |
104 | OK |