1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
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3 | - IMPORTANT: move widgets to integer coordinates - fix containers! |
3 | - mapmap (overview) |
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4 | - convetr to real window |
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5 | - draw rectangle around visible area |
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6 | - scroll visible area |
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7 | - make size configurable/reesizable |
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8 | - use real mapmap size in map caching, not hardcoded 250 size |
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9 | - save only dirty cached maps, and save dirty maps != current map |
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10 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
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11 | - the stats for the gauges which get into the stats_update function are somehow weird |
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12 | - IMPORTANT: map scroll darken code does not work |
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13 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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14 | - message window layout broken (entry too small). |
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15 | - mesa-rendering of textview shows only garbage and/or another texture |
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16 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
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17 | a) switching modes clears/recreates all widgets (has to, as parameters |
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18 | are not resolution-independent) |
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19 | b) widget layout is nontrivial as to not obscure map |
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20 | c) need better way to center map then middle-button, maybe map overview |
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21 | (but updates will be slow UPDATE updates are not at all slow). |
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22 | - labels are generally shown too small |
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23 | - labels have an extra " " at the end that affects size calculations(?) |
4 | - label needs "expected char size" |
24 | - label needs "expected char width" |
5 | - make font description copy: font size changes hurt A LOT |
25 | - make font description copy: font size changes hurt A LOT (really?) |
6 | - toplevel should enforce that windowa alway sbe partially visible |
26 | - toplevel should enforce that windows always be partially visible |
7 | - maybe move window managing functionality into toplevel |
27 | - maybe move window managing functionality into toplevel |
8 | |
28 | |
9 | "workarounded": |
29 | - cavehippo wants hashstring to be changed to hash name |
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30 | - pippij wants playerstealing to work between hostile players |
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31 | - schmorp wants to rework the who output format |
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32 | |
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33 | "workarounded" but not solved: |
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34 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
10 | (- pango fontsize measure and decrease to achieve real pixel height) |
35 | (- pango fontsize measure and decrease to achieve real pixel height) |
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36 | |
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37 | set_face 4783 => 70 |
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38 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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39 | allocating id 71 |
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40 | OK |
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41 | set_face 4782 => 71 |
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42 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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43 | allocating id 72 |
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44 | OK |
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45 | set_face 4781 => 72 |
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46 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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47 | allocating id 73 |
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48 | OK |
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49 | set_face 4784 => 73 |
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50 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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51 | |