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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
5 | |
3 | - enter runmode when cursor-key repeats |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | - mapmap (overview) |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | - convetr to real window |
8 | 12:17 <@schmorp> remind me of it |
6 | - draw rectangle around visible area |
9 | 12:17 <@schmorp> qwhen i next bundle it |
7 | - scroll visible area |
10 | |
8 | - make size configurable/reesizable |
11 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
9 | - use real mapmap size in map caching, not hardcoded 250 size |
12 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
10 | - save only dirty cached maps, and save dirty maps != current map |
13 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
11 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
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12 | - the stats for the gauges which get into the stats_update function are somehow weird |
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13 | - IMPORTANT: map scroll darken code does not work |
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14 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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15 | - message window layout broken (entry too small). |
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16 | - mesa-rendering of textview shows only garbage and/or another texture |
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17 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
14 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
18 | a) switching modes clears/recreates all widgets (has to, as parameters |
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19 | are not resolution-independent) |
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20 | b) widget layout is nontrivial as to not obscure map |
15 | b) widget layout is nontrivial as to not obscure map |
21 | c) need better way to center map then middle-button, maybe map overview |
16 | c) need better way to center map then middle-button, maybe map overview |
22 | (but updates will be slow UPDATE updates are not at all slow). |
17 | (but updates will be slow UPDATE updates are not at all slow). |
23 | - labels are generally shown too small |
18 | - IMPORTANT: animate faces in inventory etc. |
24 | - labels have an extra " " at the end that affects size calculations(?) |
19 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
25 | - label needs "expected char width" |
20 | - IMPORTANT: verify and correct connection-dependent texture management |
26 | - make font description copy: font size changes hurt A LOT (really?) |
21 | |
27 | - toplevel should enforce that windows always be partially visible |
22 | should be solved/investitaged before release: |
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23 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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24 | (after starting, pressing login with connection refused, then close window) |
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25 | - remove wrap_mode hack from texture and make it a per-texture operation |
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26 | - enter runmode when cursor-key repeats |
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27 | - mapmap (overview) - scroll visible area by clicking/dragging |
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28 | - save only dirty cached maps, and save dirty maps != current map |
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29 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
28 | - maybe move window managing functionality into toplevel |
30 | - maybe move window managing functionality into toplevel |
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31 | - better window management (feedback) |
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32 | - look into extendedmapinfo |
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33 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
29 | |
34 | |
30 | - cavehippo wants hashstring to be changed to hash name |
35 | low priority: |
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36 | - player list from server for tell etc. commands |
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37 | - examine etc., should use extendeddrawinfo or sth. similar |
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38 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
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39 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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40 | - performance: use texture collections for upstream server data instead if gobs |
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41 | of small textures. |
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42 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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43 | affect neighbouring visible pixels (border bleeding). |
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44 | - pango fontsize measure and decrease to achieve real pixel height |
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45 | |
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46 | TEMPORARY SERVER TODO: |
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47 | - palyer peaceful setting should be independen of game peaceful setting |
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48 | (i.e. one should be able to become hostile against guards but still |
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49 | be peaceful - the palyer peaceful would be toggled by priests and shown |
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50 | in who, the game peaceful steting would be toggled by the peaceful command |
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51 | but not otherwise shown). |
31 | - pippij wants playerstealing to work between hostile players |
52 | - pippij wants playerstealing to work between hostile players |
32 | - schmorp wants to rework the who output format |
53 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
33 | |
54 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
34 | "workarounded" but not solved: |
55 | message, even when you can't see that other person. |
35 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
56 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
36 | (- pango fontsize measure and decrease to achieve real pixel height) |
57 | - 3) jumping into monsters does no damage, even though it's supposed to |
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58 | be an attack (mentioned before). You also get no exp for this |
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59 | - 10) (feature request): bug/typo/idea commands to automatically log |
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60 | your comments, with the mentioning of the current map (and perhaps an |
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61 | item, if you do 'bug <item>'). |
37 | |
62 | |
38 | set_face 4783 => 70 |
63 | set_face 4783 => 70 |
39 | libpng warning: Ignoring gAMA chunk with gamma=0 |
64 | libpng warning: Ignoring gAMA chunk with gamma=0 |
40 | allocating id 71 |
65 | allocating id 71 |
41 | OK |
66 | OK |