--- deliantra/Deliantra-Client/TODO 2006/05/15 22:59:03 1.50 +++ deliantra/Deliantra-Client/TODO 2006/05/17 10:08:07 1.52 @@ -8,11 +8,7 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it -- IMPORTANT: kick elmex for not documenting the bugs here so other people - cannot work on them. -- IMPORTANT: reconfigure does not reach unlinked widgets => global widget list? -- IMPORTANT: inventory update must be incremental (too slow) -- IMPORTANT: slider should clip to valid range properly +- IMPORTANT: inventory update must be incremental (too slow) (really? check) - IMPORTANT: user interface (window positions etc.) should be saved, but b) widget layout is nontrivial as to not obscure map c) need better way to center map then middle-button, maybe map overview @@ -29,16 +25,16 @@ - mapmap (overview) - scroll visible area by clicking/dragging - save only dirty cached maps, and save dirty maps != current map - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges -- mesa-rendering of textview shows only garbage and/or another texture - maybe move window managing functionality into toplevel -- look into extendeddrawinfo and extendedmapinfo -- update/check_size should be done at most once/frame/widget. +- better window management (feedback) +- look into extendedmapinfo +- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) low priority: -- player list form server for tell etc. commands +- player list from server for tell etc. commands +- examine etc., should use extendeddrawinfo or sth. similar - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too -- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) - performance: use texture collections for upstream server data instead if gobs of small textures. - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively @@ -52,7 +48,6 @@ in who, the game peaceful steting would be toggled by the peaceful command but not otherwise shown). - pippij wants playerstealing to work between hostile players -- schmorp wants to rework the who output format - attempt_jump tries to kick jumped-into monster,s but doesn't work - 1) If you hide, and someone can see you trying to hide, you'll get a message, even when you can't see that other person.