… | |
… | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
11 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
12 | - IMPORTANT: '.' in map should repeat last command |
12 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
13 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
13 | - IMPORTANT: lose/regain mapping might clear messgae log |
14 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
14 | (maybe this happens when its being updated when the window isn't mapped => no |
15 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
15 | window context?) |
|
|
16 | (this might be fixed now, watch out for it) |
|
|
17 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
|
|
18 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
16 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
19 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
17 | b) widget layout is nontrivial as to not obscure map |
20 | b) widget layout is nontrivial as to not obscure map |
18 | c) need better way to center map then middle-button, maybe map overview |
21 | c) need better way to center map then middle-button, maybe map overview |
19 | (but updates will be slow UPDATE updates are not at all slow). |
22 | (but updates will be slow UPDATE updates are not at all slow). |
20 | - IMPORTANT: animate faces in inventory etc. |
|
|
21 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
|
|
22 | - IMPORTANT: verify and correct connection-dependent texture management |
|
|
23 | |
23 | |
24 | should be solved/investitaged before release: |
24 | should be solved/investitaged before release: |
|
|
25 | - rethink message display in lower left corner |
|
|
26 | - auto-download of all faces from the server in the bg. |
|
|
27 | - many sliders should have labels attached. |
|
|
28 | - widgets need to know about their visibility. the inventory |
|
|
29 | completely redraws itself on every animation change, even when its not visible. |
|
|
30 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
25 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
31 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
26 | (after starting, pressing login with connection refused, then close window) |
32 | (after starting, press quit) |
27 | - flopper/menu imrpovement: |
33 | - flopper/menu imrpovement: |
28 | * things that are menus should act more like menus |
34 | * things that are menus should act more like menus |
29 | * inmventory etc. should fade-in automatically when used |
35 | * inmventory etc. should fade-in automatically when used |
30 | - add menu itemds for inventory items: mark/inscribe etc. |
36 | - add menu itemds for inventory items: mark/inscribe etc. |
31 | - remove wrap_mode hack from texture and make it a per-texture operation |
37 | - remove wrap_mode hack from texture and make it a per-texture operation |
32 | - enter runmode when cursor-key repeats |
38 | - enter runmode when cursor-key repeats |
33 | - mapmap (overview) - scroll visible area by clicking/dragging |
39 | - mapmap (overview) - scroll visible area by clicking/dragging |
34 | - save only dirty cached maps, and save dirty maps != current map |
|
|
35 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
40 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
36 | - maybe move window managing functionality into toplevel |
41 | - maybe move window managing functionality into toplevel |
37 | - better window management (feedback) |
42 | - better window management (graphical feedback) |
38 | - look into extendedmapinfo |
|
|
39 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
|
|
40 | |
43 | |
41 | low priority: |
44 | low priority: |
|
|
45 | - textview should not snap to bottom on resize. |
|
|
46 | - alt+2cursor == diagonal |
|
|
47 | - look into extendedmapinfo |
|
|
48 | - save only dirty cached maps, and save dirty maps != current map |
|
|
49 | - inventory update must be incremental (too slow) (really? check) |
|
|
50 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
42 | - player list from server for tell etc. commands |
51 | - player list from server for tell etc. commands |
43 | - examine etc., should use extendeddrawinfo or sth. similar |
52 | - examine etc., should use extendeddrawinfo or sth. similar |
44 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
53 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
45 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
54 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
46 | - performance: use texture collections for upstream server data instead if gobs |
55 | - performance: use texture collections for upstream server data instead if gobs |