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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: investigate apply problem (neither space nor completer could apply anymore) |
11 | - IMPORTANT: message log window often loses contents after refreshes/res switches |
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12 | - IMPORTANT: toplevel geometry is not respected on moves. |
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13 | - IMPORTANT: user_x/user_y for layout setting |
12 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
14 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
13 | - IMPORTANT: statusbox update timer |
15 | - IMPORTANT: statusbox update timer |
14 | - IMPORTANT: statusbox tooltip must not go away on updates |
16 | - IMPORTANT: statusbox tooltip must not go away on updates |
15 | - IMPORTANT: history for completer (cursor-up) |
17 | - IMPORTANT: history for completer (cursor-up) |
16 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
18 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
17 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
19 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
18 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
20 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
19 | - IMPORTANT: lose/regain mapping might clear messgae log |
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20 | (maybe this happens when its being updated when the window isn't mapped => no |
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21 | window context?) |
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22 | (this might be fixed now, watch out for it) |
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23 | - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop. |
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24 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
21 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
25 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
22 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
26 | b) widget layout is nontrivial as to not obscure map |
23 | b) widget layout is nontrivial as to not obscure map |
27 | c) need better way to center map then middle-button, maybe map overview |
24 | c) need better way to center map then middle-button, maybe map overview |
28 | (but updates will be slow UPDATE updates are not at all slow). |
25 | (but updates will be slow UPDATE updates are not at all slow). |
29 | |
26 | |
30 | should be solved/investitaged before release: |
27 | should be solved/investitaged before release: |
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28 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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29 | - the binding editor should have a append-record mode or something like that |
31 | - rethink message display in lower left corner |
30 | - rethink message display in lower left corner |
32 | - auto-download of all faces from the server in the bg. |
31 | - the inventory |
33 | - many sliders should have labels attached. |
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34 | - widgets need to know about their visibility. the inventory |
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35 | completely redraws itself on every animation change, even when its not visible. |
32 | completely redraws itself on every animation change, even when its not visible. |
36 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
33 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
37 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
34 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
38 | (after starting, press quit) |
35 | (after starting, press quit) |
39 | - flopper/menu imrpovement: |
36 | - flopper/menu imrpovement: |
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44 | - enter runmode when cursor-key repeats |
41 | - enter runmode when cursor-key repeats |
45 | - mapmap (overview) - scroll visible area by clicking/dragging |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
46 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
43 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
47 | - maybe move window managing functionality into toplevel |
44 | - maybe move window managing functionality into toplevel |
48 | - better window management (graphical feedback) |
45 | - better window management (graphical feedback) |
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46 | - the player weight somehow updates strangely when dropping/picking up |
49 | |
47 | |
50 | low priority: |
48 | low priority: |
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49 | - completer should know more about arguments, e.g. cast summon pet monster, |
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50 | or that some commands do not take arguments ("drop all"). |
51 | - textview should not snap to bottom on resize. |
51 | - textview should not snap to bottom on resize. |
52 | - alt+2cursor == diagonal |
52 | - alt+cursor == diagonal |
53 | - look into extendedmapinfo |
53 | - look into extendedmapinfo |
54 | - save only dirty cached maps, and save dirty maps != current map |
54 | - save only dirty cached maps, and save dirty maps != current map |
55 | - inventory update must be incremental (too slow) (really? check) |
55 | - inventory update must be incremental (too slow) (really? check) |
56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
57 | - player list from server for tell etc. commands |
57 | - player list from server for tell etc. commands |