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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.113 by root, Sat Jun 3 01:47:12 2006 UTC vs.
Revision 1.117 by root, Sat Jun 3 22:20:51 2006 UTC

712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: invite (and maybe others) _need_ to be documented 11- IMPORTANT: invite (and maybe others) _need_ to be documented
12- IMPORTANT: move most everything into Setup-dialog with subdialogs.
13- IMPORTANT: save map shift in config.
14- IMPORTANT: message log window often loses contents after refreshes/res switches 12- IMPORTANT: message log window often loses contents after refreshes/res switches
15 (m,aybe not, maybe after loging out and in again?) 13 (m,aybe not, maybe after loging out and in again?)
16- IMPORTANT: toplevel geometry is not respected on moves. 14- IMPORTANT: toplevel geometry is not respected on moves.
17- IMPORTANT: learning spells does not make them show up automatically in the completer?
18- IMPORTANT: statusbox update timer 15- IMPORTANT: statusbox update timer
19- IMPORTANT: statusbox tooltip must not go away on updates 16- IMPORTANT: statusbox tooltip must not go away on updates
20- IMPORTANT: history for completer (cursor-up) 17- IMPORTANT: history for completer (cursor-up)
21- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. 18- IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
22- IMPORTANT:_ map feedback... e.g. when clicking on it 19- IMPORTANT:_ map feedback... e.g. when clicking on it
25- binding window and editor layout broken for long recordings 22- binding window and editor layout broken for long recordings
26- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction 23- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction
27- minor: skill list which shows XP and lets u bind stuff 24- minor: skill list which shows XP and lets u bind stuff
28 25
29should be solved/investitaged before release: 26should be solved/investitaged before release:
27- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx)
28 and add column titles (also for other tables like inventory and bindings)
30- log messages received and commands sent to ~/.crossfire/log.$ip 29- log messages received and commands sent to ~/.crossfire/log.$ip
31- the binding editor should have a append-record mode or something like that 30- the binding editor should have a append-record mode or something like that
32- rethink message display in lower left corner 31- rethink message display in lower left corner
33- cairo/win32 looks like shit (premultiplied alpha bug?) 32- cairo/win32 looks like shit (premultiplied alpha bug?)
34- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 33- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
52 or that some commands do not take arguments ("drop all"). 51 or that some commands do not take arguments ("drop all").
53- textview should not snap to bottom on resize. 52- textview should not snap to bottom on resize.
54- alt+cursor == diagonal 53- alt+cursor == diagonal
55- look into extendedmapinfo 54- look into extendedmapinfo
56- save only dirty cached maps, and save dirty maps != current map 55- save only dirty cached maps, and save dirty maps != current map
57- inventory update must be incremental (too slow) (really? check)
58- try to synchronize local animation speed with server updates to save on screen refreshes. 56- try to synchronize local animation speed with server updates to save on screen refreshes.
59- player list from server for tell etc. commands 57- player list from server for tell etc. commands
60- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
61- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
62- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too 60- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too

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