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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.189 by root, Mon Jul 3 00:40:56 2006 UTC vs.
Revision 1.192 by root, Tue Jul 4 23:23:31 2006 UTC

812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. 11- IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579.
12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) 12- IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!)
13 => either using bg attribute, or something else. neither way is currently implementable, imho
14 => or maybe using an extra icon for curses/magic items?)
13 maybe drag&drop, otherwise two containers side-by-side makes little sense. 15 maybe drag&drop, otherwise two containers side-by-side makes little sense.
14 show player weight/max weight in inventory 16 show player weight/max weight in inventory
15 offer common options such as use_skill sense xxx etc. in inventory via menu? 17 offer common options such as use_skill sense xxx etc. in inventory via menu?
16 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not 18 maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not
19- notebook should provide a visual feedback (support form button class?)
20- store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use)
17- skill page in playerbook 21- skill page in playerbook
18- enable autopickup/disable in right-click menĂ¼ for map 22- enable autopickup/disable in right-click menĂ¼ for map
19- help window close button 23- help window close button
20- floorbox should show currently open container 24- floorbox should show currently open container
21- make simple inventory filters: most recently added/changed, normal, only unlocked 25- make simple inventory filters: most recently added/changed, normal, only unlocked
22- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! 26- binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!!
23- minor: skill list which shows XP and lets u bind stuff 27- minor: skill list which shows XP and lets u bind stuff
24- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 28- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
25 (after starting, press quit) 29 (after starting, press quit)
26- use more graphical frames/separators to make dialogs more eye-pleasing/clean. 30- use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory
27- show stat changes in statusbox
28 31
29should be solved/investigated before 1.0 release: 32should be solved/investigated before 1.0 release:
30- mapmap (overview) - scroll visible area by clicking/dragging 33- mapmap (overview) - scroll visible area by clicking/dragging
31- binding window and editor layout broken for long recordings 34- binding window and editor layout broken for long recordings
32- maybe open the help viewer on the first start, or a simple dialog that 35- maybe open the help viewer on the first start, or a simple dialog that
39- what happened to the dialog being shown when modifiera are pressed, showing 42- what happened to the dialog being shown when modifiera are pressed, showing
40 keybindings for this modifier? 43 keybindings for this modifier?
41- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. 44- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc.
42 45
43post-1.0: 46post-1.0:
47- currently the font texture cache lacks "memory" (see texcache.c:tc_put)
44- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively 48- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
45 affect neighbouring visible pixels (border bleeding). 49 affect neighbouring visible pixels (border bleeding).
46- examine etc., should use extendeddrawinfo or sth. similar 50- examine etc., should use extendeddrawinfo or sth. similar
47- player list from server for tell etc. commands 51- player list from server for tell etc. commands
48- save only dirty cached maps, and save dirty maps != current map 52- save only dirty cached maps, and save dirty maps != current map

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