1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
2 | |
3 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
3 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
4 | a) switching modes clears/Recreates all widgets (has to, as parameters |
4 | a) switching modes clears/recreates all widgets (has to, as parameters |
5 | are not resolution-independent) |
5 | are not resolution-independent) |
6 | b) widget layout is nontrivial as to not obscure map |
6 | b) widget layout is nontrivial as to not obscure map |
7 | c) need better way to center map then middle-button, maybe map overview |
7 | c) need better way to center map then middle-button, maybe map overview |
8 | (but updates will be slow). |
8 | (but updates will be slow UPDATE updates are not at all slow). |
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9 | - labels are generally shown too small |
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10 | - labels have an extra " " at the end that affects size calculations(?) |
9 | - label needs "expected char size" |
11 | - label needs "expected char size" |
10 | - make font description copy: font size changes hurt A LOT |
12 | - make font description copy: font size changes hurt A LOT |
11 | - toplevel should enforce that windows always be partially visible |
13 | - toplevel should enforce that windows always be partially visible |
12 | - maybe move window managing functionality into toplevel |
14 | - maybe move window managing functionality into toplevel |
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15 | |