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http://www.vionline.com/sound.html |
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http://www.stonewashed.net/2.html |
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|
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http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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|
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12:17 <@schmorp> i do list all libs manually for pclient |
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12:17 <@schmorp> will have to do that for gce too |
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12:17 <@schmorp> remind me of it |
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12:17 <@schmorp> qwhen i next bundle it |
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- IMPORTANT: invite (and maybe others) _need_ to be documented |
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- IMPORTANT: message log window often loses contents after refreshes/res switches |
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(m,aybe not, maybe after loging out and in again?) |
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- IMPORTANT: toplevel geometry is not respected on moves. |
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- IMPORTANT: statusbox update timer |
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- IMPORTANT: statusbox tooltip must not go away on updates |
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- IMPORTANT: history for completer (cursor-up) |
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- IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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- IMPORTANT:_ map feedback... e.g. when clicking on it |
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- IMPORTANT: stats window looks like shit initially (widget allocation?) |
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|
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- binding window and editor layout broken for long recordings |
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- sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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- minor: skill list which shows XP and lets u bind stuff |
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|
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should be solved/investitaged before release: |
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- make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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and add column titles (also for other tables like inventory and bindings) |
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- log messages received and commands sent to ~/.crossfire/log.$ip |
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- the binding editor should have a append-record mode or something like that |
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- rethink message display in lower left corner |
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- cairo/win32 looks like shit (premultiplied alpha bug?) |
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- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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(after starting, press quit) |
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- flopper/menu imrpovement: |
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* things that are menus should act more like menus |
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- better focus management: put focus onto active windows, remove it again later |
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- add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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- enter runmode when cursor-key repeats (maybe not?) |
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- mapmap (overview) - scroll visible area by clicking/dragging |
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- split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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- maybe move window managing functionality into toplevel |
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- better window management (graphical feedback) |
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- the player weight somehow updates strangely when dropping/picking up |
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|
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low priority: |
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- win32, fow_tetxure sometimes nukes other textures |
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(mostly fixed, but still there: displays list and texture uploads do not go well together) |
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- get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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- completer should know more about arguments, e.g. cast summon pet monster, |
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or that some commands do not take arguments ("drop all"). |
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- textview should not snap to bottom on resize. |
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- alt+cursor == diagonal |
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- look into extendedmapinfo |
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- save only dirty cached maps, and save dirty maps != current map |
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- try to synchronize local animation speed with server updates to save on screen refreshes. |
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- player list from server for tell etc. commands |
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- examine etc., should use extendeddrawinfo or sth. similar |
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- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
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- fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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- performance: use texture collections for upstream server data instead if gobs |
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of small textures. |
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- when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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affect neighbouring visible pixels (border bleeding). |
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- pango fontsize measure and decrease to achieve real pixel height |
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|
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TEMPORARY SERVER TODO: |
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- palyer peaceful setting should be independen of game peaceful setting |
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(i.e. one should be able to become hostile against guards but still |
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be peaceful - the palyer peaceful would be toggled by priests and shown |
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in who, the game peaceful steting would be toggled by the peaceful command |
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but not otherwise shown). |
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- pippij wants playerstealing to work between hostile players |
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- attempt_jump tries to kick jumped-into monster,s but doesn't work |
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- 1) If you hide, and someone can see you trying to hide, you'll get a |
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message, even when you can't see that other person. |
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- 2) hiding exp is always 1, independant of how difficult it is to hide |
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- 3) jumping into monsters does no damage, even though it's supposed to |
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be an attack (mentioned before). You also get no exp for this |
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- 10) (feature request): bug/typo/idea commands to automatically log |
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your comments, with the mentioning of the current map (and perhaps an |
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item, if you do 'bug <item>'). |
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|
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set_face 4783 => 70 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 71 |
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OK |
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set_face 4782 => 71 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 72 |
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OK |
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set_face 4781 => 72 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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allocating id 73 |
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OK |
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set_face 4784 => 73 |
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libpng warning: Ignoring gAMA chunk with gamma=0 |
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