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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: wreight doesn't get updated on taking something, only when dropping. |
11 | - IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. |
12 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
13 | bind action stays open when closing theamcro recorder |
13 | => either using bg attribute, or something else. neither way is currently implementable, imho |
14 | - IMPORTANT: discuss topmost menu, minor issues |
14 | => or maybe using an extra icon for curses/magic items?) |
15 | |
15 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
16 | should be solved/investitaged before BETA release: |
16 | show player weight/max weight in inventory |
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17 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
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18 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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19 | - notebook should provide a visual feedback (support form button class?) |
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20 | - IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
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21 | - skill page in playerbook |
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22 | - enable autopickup/disable in right-click menĂ¼ for map |
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23 | - help window close button |
17 | - floorbox should show currently open container |
24 | - floorbox should show currently open container |
18 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
25 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
19 | - binding keys is too complicated in the general case => disucss |
26 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
20 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
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21 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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22 | (inventory, spell list, messge log...) => marc |
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23 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
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24 | - maybe open the help viewer on the first start, or a simple dialog that |
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25 | initially lists keybidings for gcfclient converts. |
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26 | - binding window and editor layout broken for long recordings |
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27 | - minor: skill list which shows XP and lets u bind stuff |
27 | - minor: skill list which shows XP and lets u bind stuff |
28 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
28 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
29 | (after starting, press quit) |
29 | (after starting, press quit) |
30 | - mapmap (overview) - scroll visible area by clicking/dragging |
30 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
31 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
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32 | |
31 | |
33 | should be solved/investigated before 1.0 release: |
32 | should be solved/investigated before 1.0 release: |
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33 | - mapmap (overview) - scroll visible area by clicking/dragging |
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34 | - binding window and editor layout broken for long recordings |
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35 | - maybe open the help viewer on the first start, or a simple dialog that |
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36 | initially lists keybidings for gcfclient converts. |
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37 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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38 | (inventory, spell list, messge log...) => marc |
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39 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
34 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
40 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
35 | - spell list => scroll down => "Pickup" => scrollbar not updated |
41 | - spell list => scroll down => "Pickup" => scrollbar not updated |
36 | - what happened to the dialog being shown when modifiera are pressed, showing |
42 | - what happened to the dialog being shown when modifiera are pressed, showing |
37 | keybindings for this modifier? |
43 | keybindings for this modifier? |
38 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
44 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
39 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
45 | |
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46 | post-1.0: |
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47 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
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48 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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49 | affect neighbouring visible pixels (border bleeding). |
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50 | - examine etc., should use extendeddrawinfo or sth. similar |
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51 | - player list from server for tell etc. commands |
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52 | - save only dirty cached maps, and save dirty maps != current map |
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53 | - look into extendedmapinfo |
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54 | - completer should know more about arguments, e.g. cast summon pet monster, |
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55 | or that some commands do not take arguments ("drop all"). |
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56 | - sliders do not change size after reconfigure. |
40 | - enter runmode when cursor-key repeats (maybe not?) |
57 | - enter runmode when cursor-key repeats (maybe not?) |
41 | - better focus management: put focus onto active windows, remove it again later |
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42 | (mainly to speed up gui interaction when map isn't important). |
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43 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
58 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
44 | (despite horrendous efforts, this is likely not fixable except by building a custom |
59 | (despite horrendous efforts, this is likely not fixable except by building a custom |
45 | libcairo for win32). |
60 | libcairo for win32). |
46 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
61 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
47 | - the binding editor should have a append-record mode or something like that |
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48 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
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49 | and add column titles (also for other tables like inventory and bindings) |
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50 | - sliders do not change size after reconfigure. |
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51 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
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52 | - investigate fill widget option. |
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53 | - win32, fow_tetxure sometimes nukes other textures |
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54 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
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55 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
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56 | - completer should know more about arguments, e.g. cast summon pet monster, |
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57 | or that some commands do not take arguments ("drop all"). |
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58 | - textview should not snap to bottom on resize. |
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59 | - alt+cursor == diagonal |
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60 | - look into extendedmapinfo |
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61 | - save only dirty cached maps, and save dirty maps != current map |
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62 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
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63 | - player list from server for tell etc. commands |
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64 | - examine etc., should use extendeddrawinfo or sth. similar |
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65 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
62 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
66 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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67 | - performance: use texture collections for upstream server data instead if gobs |
63 | - performance: use texture collections for upstream server data instead if gobs |
68 | of small textures. |
64 | of small textures. |
69 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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70 | affect neighbouring visible pixels (border bleeding). |
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71 | - pango fontsize measure and decrease to achieve real pixel height |
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72 | |
65 | |
73 | TEMPORARY SERVER TODO: |
66 | TEMPORARY SERVER TODO: |
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67 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
74 | - palyer peaceful setting should be independen of game peaceful setting |
68 | - palyer peaceful setting should be independen of game peaceful setting |
75 | (i.e. one should be able to become hostile against guards but still |
69 | (i.e. one should be able to become hostile against guards but still |
76 | be peaceful - the palyer peaceful would be toggled by priests and shown |
70 | be peaceful - the palyer peaceful would be toggled by priests and shown |
77 | in who, the game peaceful steting would be toggled by the peaceful command |
71 | in who, the game peaceful steting would be toggled by the peaceful command |
78 | but not otherwise shown). |
72 | but not otherwise shown). |
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84 | - 3) jumping into monsters does no damage, even though it's supposed to |
78 | - 3) jumping into monsters does no damage, even though it's supposed to |
85 | be an attack (mentioned before). You also get no exp for this |
79 | be an attack (mentioned before). You also get no exp for this |
86 | - 10) (feature request): bug/typo/idea commands to automatically log |
80 | - 10) (feature request): bug/typo/idea commands to automatically log |
87 | your comments, with the mentioning of the current map (and perhaps an |
81 | your comments, with the mentioning of the current map (and perhaps an |
88 | item, if you do 'bug <item>'). |
82 | item, if you do 'bug <item>'). |
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83 | |
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84 | |
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85 | #TODO#d# display texture cache |
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86 | { |
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87 | glEnable GL_TEXTURE_2D; |
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88 | glBindTexture GL_TEXTURE_2D, 41; |
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89 | glColor 1, 1, 1, 1; |
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90 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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91 | glEnable GL_BLEND; |
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92 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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93 | glBegin GL_QUADS; |
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94 | glTexCoord 0,1; glVertex 0,0; |
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95 | glTexCoord 1,1; glVertex 255,0; |
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96 | glTexCoord 1,0; glVertex 255,255; |
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97 | glTexCoord 0,0; glVertex 0,255; |
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98 | glEnd; |
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99 | glDisable GL_BLEND; |
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100 | glDisable GL_TEXTURE_2D; |
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101 | } |
89 | |
102 | |
90 | set_face 4783 => 70 |
103 | set_face 4783 => 70 |
91 | libpng warning: Ignoring gAMA chunk with gamma=0 |
104 | libpng warning: Ignoring gAMA chunk with gamma=0 |
92 | allocating id 71 |
105 | allocating id 71 |
93 | OK |
106 | OK |