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3 | |
3 | |
4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
4 | macosx: typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
5 | |
5 | |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
6 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
7 | |
7 | |
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8 | - allow inventory window to be stacked vertically, maybe? |
8 | - ganondorf wants the complete to grow, never shrink |
9 | - ganondorf wants the complete to grow, never shrink |
9 | - keypad-enter does not do the same as return in text entries |
10 | - keypad-enter does not do the same as return in text entries |
10 | |
11 | |
11 | - ice in /whalingoutpost/misc/castle1 |
12 | - ice in /whalingoutpost/misc/castle1 |
12 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |
13 | name ice, arch ice, type 0 with fly/walk on/off not handled in move_apply() |