1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | - IMPIMPIMP-ORA-ANT: history for commandline :) |
3 | - IMPORTANT: slider should clip to valid range properly |
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4 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
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5 | a) switching modes clears/recreates all widgets (has to, as parameters |
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6 | are not resolution-independent) |
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7 | b) widget layout is nontrivial as to not obscure map |
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8 | c) need better way to center map then middle-button, maybe map overview |
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9 | (but updates will be slow UPDATE updates are not at all slow). |
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10 | |
4 | - enter runmode when cursor-key repeats |
11 | - enter runmode when cursor-key repeats |
5 | - mapmap (overview) |
12 | - mapmap (overview) |
6 | - convetr to real window |
13 | - convetr to real window |
7 | - draw rectangle around visible area |
14 | - draw rectangle around visible area |
8 | - scroll visible area |
15 | - scroll visible area |
9 | - make size configurable/reesizable |
16 | - make size configurable/reesizable |
10 | - use real mapmap size in map caching, not hardcoded 250 size |
17 | - use real mapmap size in map caching, not hardcoded 250 size |
11 | - save only dirty cached maps, and save dirty maps != current map |
18 | - save only dirty cached maps, and save dirty maps != current map |
12 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
19 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
13 | - the stats for the gauges which get into the stats_update function are somehow weird |
20 | - the stats for the gauges which get into the stats_update function are somehow weird |
14 | - IMPORTANT: map scroll darken code does not work |
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15 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
21 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
16 | - message window layout broken (entry too small). |
22 | - message window layout broken (entry too small). |
17 | - mesa-rendering of textview shows only garbage and/or another texture |
23 | - mesa-rendering of textview shows only garbage and/or another texture |
18 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
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19 | a) switching modes clears/recreates all widgets (has to, as parameters |
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20 | are not resolution-independent) |
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21 | b) widget layout is nontrivial as to not obscure map |
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22 | c) need better way to center map then middle-button, maybe map overview |
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23 | (but updates will be slow UPDATE updates are not at all slow). |
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24 | - label needs "expected char width" |
24 | - label needs "expected char width" |
25 | - toplevel should enforce that windows always be partially visible |
25 | - toplevel should enforce that windows always be partially visible |
26 | - maybe move window managing functionality into toplevel |
26 | - maybe move window managing functionality into toplevel |
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27 | - look into extendeddrawinfo and extendedmapinfo |
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28 | |
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29 | TEMPORARY SERVER TODO: |
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30 | - palyer peaceful setting should be independen of game peaceful setting |
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31 | (i.e. one should be able to become hostile against guards but still |
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32 | be peaceful - the palyer peaceful would be toggled by priests and shown |
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33 | in who, the game peaceful steting would be toggled by the peaceful command |
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34 | but not otherwise shown). |
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35 | - run flawfinder on cf |
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36 | - disable old socket mode in server |
28 | - implement suicide command for server |
37 | - implement suicide command for server |
29 | - cavehippo wants hashstring to be changed to hash name |
38 | - cavehippo wants hashstring to be changed to hash name |
30 | - pippij wants playerstealing to work between hostile players |
39 | - pippij wants playerstealing to work between hostile players |
31 | - schmorp wants to rework the who output format |
40 | - schmorp wants to rework the who output format |
32 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
41 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |