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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: logical ops are extremely slow on e.g. TNT2, do use a different effect, pls. |
11 | - IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop |
12 | - IMPORTANT: the completer has problems with pango-markup not getting escaped. |
12 | (maybe also for floorbox) |
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13 | - IMPORTANT: quit-button, somewhere! |
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14 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
13 | - IMPORTANT: lose/regain mapping might clear messgae log |
15 | - IMPORTANT: lose/regain mapping might clear messgae log |
14 | (maybe this happens when its being updated when the window isn't mapped => no |
16 | (maybe this happens when its being updated when the window isn't mapped => no |
15 | window context?) |
17 | window context?) |
16 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
18 | - IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. |
17 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
19 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
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25 | c) need better way to center map then middle-button, maybe map overview |
27 | c) need better way to center map then middle-button, maybe map overview |
26 | (but updates will be slow UPDATE updates are not at all slow). |
28 | (but updates will be slow UPDATE updates are not at all slow). |
27 | - IMPORTANT: animate faces in inventory etc. |
29 | - IMPORTANT: animate faces in inventory etc. |
28 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
30 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
29 | - IMPORTANT: verify and correct connection-dependent texture management |
31 | - IMPORTANT: verify and correct connection-dependent texture management |
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32 | - IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise |
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33 | - IMPORTANT: message log slider goes too far down. |
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34 | - IMPORTANT: focus mapwidget on login |
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35 | - IMPORTANT: font reconfigure works very badly. |
30 | |
36 | |
31 | should be solved/investitaged before release: |
37 | should be solved/investitaged before release: |
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38 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
39 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
33 | (after starting, pressing login with connection refused, then close window) |
40 | (after starting, pressing login with connection refused, then close window) |
34 | - flopper/menu imrpovement: |
41 | - flopper/menu imrpovement: |
35 | * things that are menus should act more like menus |
42 | * things that are menus should act more like menus |
36 | * inmventory etc. should fade-in automatically when used |
43 | * inmventory etc. should fade-in automatically when used |
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44 | - better window management (feedback) |
51 | - better window management (feedback) |
45 | - look into extendedmapinfo |
52 | - look into extendedmapinfo |
46 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
53 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
47 | |
54 | |
48 | low priority: |
55 | low priority: |
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56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
49 | - player list from server for tell etc. commands |
57 | - player list from server for tell etc. commands |
50 | - examine etc., should use extendeddrawinfo or sth. similar |
58 | - examine etc., should use extendeddrawinfo or sth. similar |
51 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
59 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
52 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
60 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
53 | - performance: use texture collections for upstream server data instead if gobs |
61 | - performance: use texture collections for upstream server data instead if gobs |