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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: vidmode change considered harmful |
11 | - IMPORTANT: recording multiple macros results in only one macro recorded |
12 | - IMPORTANT: why is windows many times faster at displaying the documentation? |
12 | - IMPORTANT: texture reload not working on scaras machine |
13 | - IMPORTANT: password-entry dialog (query!) not hidden, should be fixed |
13 | - IMPORTANT: pickup ratio not settable? |
14 | together with removing query dialog altogether. |
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15 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
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16 | - IMPORTANT: history for completer (cursor-up) |
14 | - IMPORTANT: history for completer (cursor-up) |
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15 | - IMPORTANT: bind keys using the completer |
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16 | - IMPORTANT: map-clicking is still off-by-one randomly |
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17 | - IMPORTANT: binding keys should be interruptible, e.g. by closing the dialog |
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18 | - IMPORTANT: gauge size adjustment wreaks havoc |
17 | |
19 | |
18 | - message log/textview flickers on update. |
20 | should be solved/investitaged before BETA release: |
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21 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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22 | (inventory, spell list, messge log...) => marc |
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23 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
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24 | - maybe open the help viewer on the first start, or a simple dialog that |
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25 | initially lists keybidings for gcfclient converts. |
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26 | - add a "serve rinfo" setup page that tells you what the server supports |
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27 | and more importantly what it does not support. |
19 | - binding window and editor layout broken for long recordings |
28 | - binding window and editor layout broken for long recordings |
20 | - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction |
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21 | (use popups, not buttons) |
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22 | - minor: skill list which shows XP and lets u bind stuff |
29 | - minor: skill list which shows XP and lets u bind stuff |
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30 | - adding another notebook page "Debug" that sets debnugging flags might or |
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31 | might not help tracking down bugs in the field? |
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32 | - log messages received and commands sent to ~/.crossfire/log.$ip |
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33 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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34 | (after starting, press quit) |
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35 | - mapmap (overview) - scroll visible area by clicking/dragging |
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36 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
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37 | - the player weight somehow updates strangely when dropping/picking up |
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38 | (update: is this still the case?) |
23 | |
39 | |
24 | should be solved/investitaged before release: |
40 | should be solved/investigated before 1.0 release: |
25 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
41 | - what happened to the dialog being shown when modifiera are pressed, showing |
26 | and add column titles (also for other tables like inventory and bindings) |
42 | keybindings for this modifier? |
27 | - log messages received and commands sent to ~/.crossfire/log.$ip |
43 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
28 | - the binding editor should have a append-record mode or something like that |
44 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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45 | - enter runmode when cursor-key repeats (maybe not?) |
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46 | - better focus management: put focus onto active windows, remove it again later |
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47 | (mainly to speed up gui interaction when map isn't important). |
29 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
48 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
30 | (despite horrendous efforts, this is likely not fixable except by building a custom |
49 | (despite horrendous efforts, this is likely not fixable except by building a custom |
31 | libcairo for win32). |
50 | libcairo for win32). |
32 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
51 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
33 | (after starting, press quit) |
52 | - the binding editor should have a append-record mode or something like that |
34 | - better focus management: put focus onto active windows, remove it again later |
53 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
35 | (mainly to speed up gui interaction when map isn't important). |
54 | and add column titles (also for other tables like inventory and bindings) |
36 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
55 | - sliders do not change size after reconfigure. |
37 | - enter runmode when cursor-key repeats (maybe not?) |
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38 | - mapmap (overview) - scroll visible area by clicking/dragging |
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39 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
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40 | - maybe move window managing functionality into toplevel |
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41 | - better window management (graphical feedback) |
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42 | - the player weight somehow updates strangely when dropping/picking up |
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43 | |
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44 | low priority: |
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45 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
56 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
46 | - investigate fill widget option. |
57 | - investigate fill widget option. |
47 | - win32, fow_tetxure sometimes nukes other textures |
58 | - win32, fow_tetxure sometimes nukes other textures |
48 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
59 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
49 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
60 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |