… | |
… | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IPORTANT³: server crashes |
11 | - PANGO: create upstream-patch for inclusion into pango |
12 | >In the ruins of Narcopin lies the tomb of Aljwaf. |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
13 | ... |
13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
14 | .. |
|
|
15 | many dangers, great rew< |
|
|
16 | - IMPORTANT: wreight doesn't get updated on taking something, only when dropping. |
|
|
17 | - IMPORTANT: running over or pickung up large stacks is etxremely slow |
|
|
18 | = it still takes "long", but is orders of magnitude faster |
|
|
19 | - IMPORTANT: please look over the whole keybinding thing, there are myriads of little bugs (elmex: which bugs for example?) |
|
|
20 | - IMPORTANT: texture reload not working on scaras machine (maybe now) |
|
|
21 | tetxure reload works. but fullscreen => minimize => no way to go back |
|
|
22 | - IMPORTANT: gauge size adjustment wreaks havoc, probably needs reconfigure calls |
|
|
23 | - IMPORTANT: discuss topmost menu, minor issues |
|
|
24 | 01:17 <Scara> ich habs grad nochmal getestet, es ist so das wenn ein item mit shift + |
|
|
25 | leftclick gedropped wird verbliebt ein bild davon im inventory, anders |
|
|
26 | wenn man mit dem befehl "drop *" etwas dropped verschwindet es aus dem |
|
|
27 | inventory, wird etwas mit middle click gegessen bleibt es auch im |
|
|
28 | inventory, auch wenn es eigendlich nicht dort ist |
|
|
29 | |
14 | |
|
|
15 | - REPRODUCTION: mousebutton-down on a corner of the inventory => press tab to hide the window => mousebutton-up => press tab to get the inv. window again => there it is |
30 | |
16 | |
31 | should be solved/investitaged before BETA release: |
17 | - utf8-ify client-side messages |
32 | - floorbox should show currently open container |
18 | |
|
|
19 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
|
|
20 | - spells ordering completely different for different users (maybe stored in hash?) |
|
|
21 | - identify inventory hover slowness and fix it (schmorp) |
|
|
22 | - IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) |
|
|
23 | => either using bg attribute, or something else. neither way is currently implementable, imho |
|
|
24 | => or maybe using an extra icon for curses/magic items?) |
|
|
25 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
33 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
26 | make simple inventory filters: most recently added/changed, normal, only unlocked |
|
|
27 | - floorbox out-of-screen after resizing (schmorp) |
|
|
28 | - skill book - tooltips with description and bind-to-key (schmorp) |
|
|
29 | - all dialogs should be closable with "Esc" |
|
|
30 | - notebooks should provide visual feedback (support from button class?) |
|
|
31 | - buttons should support hovering visually |
|
|
32 | - minor: skill list which lets u bind stuff |
34 | - binding keys is too complicated in the general case => disucss |
33 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
35 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
34 | |
|
|
35 | should be solved/investigated before 1.0 release: |
|
|
36 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
|
|
37 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
|
|
38 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
|
|
39 | - playerbook/skills should have sensible tooltips with skill descriptions |
|
|
40 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
|
|
41 | - NPC dialog box should have close button which finishes the dialog |
|
|
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
|
|
43 | - binding window and editor layout broken for long recordings => use scroller |
|
|
44 | - maybe open the help viewer on the first start, or a simple dialog that |
|
|
45 | initially lists keybidings for gcfclient converts. |
36 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
46 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
37 | (inventory, spell list, messge log...) => marc |
47 | (inventory, spell list, messge log...) => marc |
38 | - add lmb mouse = cast, mmb2 = invoke or so to spell list. |
48 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
39 | - maybe open the help viewer on the first start, or a simple dialog that |
49 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
40 | initially lists keybidings for gcfclient converts. |
50 | - spell list => scroll down => "Pickup" => scrollbar not updated |
41 | - binding window and editor layout broken for long recordings |
51 | - what happened to the dialog being shown when modifiers are pressed, showing |
42 | - minor: skill list which shows XP and lets u bind stuff |
52 | keybindings for this modifier? |
|
|
53 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
|
|
54 | |
|
|
55 | post-1.0: |
43 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
56 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
44 | (after starting, press quit) |
57 | (after starting, press quit) |
45 | - mapmap (overview) - scroll visible area by clicking/dragging |
58 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
46 | - maybe move window managing functionality into toplevel: better window management (graphical feedback) |
59 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
47 | |
60 | affect neighbouring visible pixels (border bleeding). |
48 | should be solved/investigated before 1.0 release: |
61 | - examine etc., should use extendeddrawinfo or sth. similar |
49 | - spell list => scroll down => "Pickup" => scrollbar not updated |
62 | - player list from server for tell etc. commands |
50 | - what happened to the dialog being shown when modifiera are pressed, showing |
63 | - save only dirty cached maps, and save dirty maps != current map |
51 | keybindings for this modifier? |
64 | - look into extendedmapinfo |
52 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
|
|
53 | - split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
|
|
54 | - enter runmode when cursor-key repeats (maybe not?) |
|
|
55 | - better focus management: put focus onto active windows, remove it again later |
|
|
56 | (mainly to speed up gui interaction when map isn't important). |
|
|
57 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
|
|
58 | (despite horrendous efforts, this is likely not fixable except by building a custom |
|
|
59 | libcairo for win32). |
|
|
60 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
|
|
61 | - the binding editor should have a append-record mode or something like that |
|
|
62 | - make a real "table" for the spell list (not long strings like lvl: xxx sp: xx) |
|
|
63 | and add column titles (also for other tables like inventory and bindings) |
|
|
64 | - sliders do not change size after reconfigure. |
|
|
65 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
|
|
66 | - investigate fill widget option. |
|
|
67 | - win32, fow_tetxure sometimes nukes other textures |
|
|
68 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
|
|
69 | - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. |
|
|
70 | - completer should know more about arguments, e.g. cast summon pet monster, |
65 | - completer should know more about arguments, e.g. cast summon pet monster, |
71 | or that some commands do not take arguments ("drop all"). |
66 | or that some commands do not take arguments ("drop all"). |
72 | - textview should not snap to bottom on resize. |
67 | - sliders do not change size after reconfigure. |
73 | - alt+cursor == diagonal |
68 | - enter runmode when cursor-key repeats (maybe not?) |
74 | - look into extendedmapinfo |
|
|
75 | - save only dirty cached maps, and save dirty maps != current map |
|
|
76 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
|
|
77 | - player list from server for tell etc. commands |
|
|
78 | - examine etc., should use extendeddrawinfo or sth. similar |
|
|
79 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
69 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
80 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
|
|
81 | - performance: use texture collections for upstream server data instead if gobs |
70 | - performance: use texture collections for upstream server data instead if gobs |
82 | of small textures. |
71 | of small textures. |
83 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
|
|
84 | affect neighbouring visible pixels (border bleeding). |
|
|
85 | - pango fontsize measure and decrease to achieve real pixel height |
|
|
86 | |
72 | |
87 | TEMPORARY SERVER TODO: |
73 | TEMPORARY SERVER TODO: |
|
|
74 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
88 | - palyer peaceful setting should be independen of game peaceful setting |
75 | - palyer peaceful setting should be independen of game peaceful setting |
89 | (i.e. one should be able to become hostile against guards but still |
76 | (i.e. one should be able to become hostile against guards but still |
90 | be peaceful - the palyer peaceful would be toggled by priests and shown |
77 | be peaceful - the palyer peaceful would be toggled by priests and shown |
91 | in who, the game peaceful steting would be toggled by the peaceful command |
78 | in who, the game peaceful steting would be toggled by the peaceful command |
92 | but not otherwise shown). |
79 | but not otherwise shown). |
… | |
… | |
98 | - 3) jumping into monsters does no damage, even though it's supposed to |
85 | - 3) jumping into monsters does no damage, even though it's supposed to |
99 | be an attack (mentioned before). You also get no exp for this |
86 | be an attack (mentioned before). You also get no exp for this |
100 | - 10) (feature request): bug/typo/idea commands to automatically log |
87 | - 10) (feature request): bug/typo/idea commands to automatically log |
101 | your comments, with the mentioning of the current map (and perhaps an |
88 | your comments, with the mentioning of the current map (and perhaps an |
102 | item, if you do 'bug <item>'). |
89 | item, if you do 'bug <item>'). |
|
|
90 | |
|
|
91 | |
|
|
92 | #TODO#d# display texture cache |
|
|
93 | { |
|
|
94 | glEnable GL_TEXTURE_2D; |
|
|
95 | glBindTexture GL_TEXTURE_2D, 41; |
|
|
96 | glColor 1, 1, 1, 1; |
|
|
97 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
|
|
98 | glEnable GL_BLEND; |
|
|
99 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
|
|
100 | glBegin GL_QUADS; |
|
|
101 | glTexCoord 0,1; glVertex 0,0; |
|
|
102 | glTexCoord 1,1; glVertex 255,0; |
|
|
103 | glTexCoord 1,0; glVertex 255,255; |
|
|
104 | glTexCoord 0,0; glVertex 0,255; |
|
|
105 | glEnd; |
|
|
106 | glDisable GL_BLEND; |
|
|
107 | glDisable GL_TEXTURE_2D; |
|
|
108 | } |
103 | |
109 | |
104 | set_face 4783 => 70 |
110 | set_face 4783 => 70 |
105 | libpng warning: Ignoring gAMA chunk with gamma=0 |
111 | libpng warning: Ignoring gAMA chunk with gamma=0 |
106 | allocating id 71 |
112 | allocating id 71 |
107 | OK |
113 | OK |