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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.68 by root, Mon May 22 01:28:06 2006 UTC vs.
Revision 1.73 by root, Tue May 23 21:14:41 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: skill-pod benutzen!
12- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop 11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
13 (maybe also for floorbox) 12 (maybe also for floorbox)
14- IMPORTANT: quit-button, somewhere!
15 * dialog, der warnt ein savebed aufzusuchen.
16- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
17- IMPORTANT: lose/regain mapping might clear messgae log 14- IMPORTANT: lose/regain mapping might clear messgae log
18 (maybe this happens when its being updated when the window isn't mapped => no 15 (maybe this happens when its being updated when the window isn't mapped => no
19 window context?) 16 window context?)
20- IMPORTANT: ogg-vorbis not available - crash at startup, handle this better. 17 (this might be fixed now, watch out for it)
21- IMPORTANT:_ map feedback... e.g. when clicking on it 18- IMPORTANT:_ map feedback... e.g. when clicking on it
22- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 19- IMPORTANT: online documentation for the client (rig up a podviewer with textview)
23- IMPORTANT: '.' in map should repeat last command 20- IMPORTANT: '.' in map should repeat last command
24- important: center and improve dialogs (create cFClient::UI::Dialog) 21- important: center and improve dialogs (create cFClient::UI::Dialog)
25- IMPORTANT: user interface (window positions etc.) should be saved, but 22- IMPORTANT: user interface (window positions etc.) should be saved, but
31- IMPORTANT: message log slider goes too far down. 28- IMPORTANT: message log slider goes too far down.
32- IMPORTANT: focus mapwidget on login 29- IMPORTANT: focus mapwidget on login
33- IMPORTANT: font reconfigure works very badly. 30- IMPORTANT: font reconfigure works very badly.
34 31
35should be solved/investitaged before release: 32should be solved/investitaged before release:
33- auto-download of all faces from the server in the bg.
34- many sliders should have labels attached.
35- widgets need to know about their visibility. the inventory
36 completely redraws itself on every animation change, even when its not visible.
36- cairo/win32 looks like shit (premultiplied alpha bug?) 37- cairo/win32 looks like shit (premultiplied alpha bug?)
37- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. 38- Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
38 (after starting, pressing login with connection refused, then close window) 39 (after starting, pressing login with connection refused, then close window)
39- flopper/menu imrpovement: 40- flopper/menu imrpovement:
40 * things that are menus should act more like menus 41 * things that are menus should act more like menus
41 * inmventory etc. should fade-in automatically when used 42 * inmventory etc. should fade-in automatically when used
42- add menu itemds for inventory items: mark/inscribe etc. 43- add menu itemds for inventory items: mark/inscribe etc.
43- remove wrap_mode hack from texture and make it a per-texture operation 44- remove wrap_mode hack from texture and make it a per-texture operation
44- enter runmode when cursor-key repeats 45- enter runmode when cursor-key repeats
45- mapmap (overview) - scroll visible area by clicking/dragging 46- mapmap (overview) - scroll visible area by clicking/dragging
46- save only dirty cached maps, and save dirty maps != current map
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48- maybe move window managing functionality into toplevel 48- maybe move window managing functionality into toplevel
49- better window management (feedback) 49- better window management (graphical feedback)
50- look into extendedmapinfo
51- add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing)
52 50
53low priority: 51low priority:
52- alt+2cursor == diagonal
53- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map
54- inventory update must be incremental (too slow) (really? check) 55- inventory update must be incremental (too slow) (really? check)
55- try to synchronize local animation speed with server updates to save on screen refreshes. 56- try to synchronize local animation speed with server updates to save on screen refreshes.
56- player list from server for tell etc. commands 57- player list from server for tell etc. commands
57- examine etc., should use extendeddrawinfo or sth. similar 58- examine etc., should use extendeddrawinfo or sth. similar
58- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). 59- maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).

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