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Comparing deliantra/Deliantra-Client/TODO (file contents):
Revision 1.73 by root, Tue May 23 21:14:41 2006 UTC vs.
Revision 1.78 by root, Wed May 24 21:59:53 2006 UTC

612:17 <@schmorp> i do list all libs manually for pclient 612:17 <@schmorp> i do list all libs manually for pclient
712:17 <@schmorp> will have to do that for gce too 712:17 <@schmorp> will have to do that for gce too
812:17 <@schmorp> remind me of it 812:17 <@schmorp> remind me of it
912:17 <@schmorp> qwhen i next bundle it 912:17 <@schmorp> qwhen i next bundle it
10 10
11- IMPORTANT: inventory: drop should be shift-click, or aply should be shift click, normal click should no drop
12 (maybe also for floorbox)
13- IMPORTANT: win32, fow_tetxure sometimes nukes other textures 11- IMPORTANT: win32, fow_tetxure sometimes nukes other textures
12 (mostly fixed, but still there: displays list and texture uploads do not go well together)
14- IMPORTANT: lose/regain mapping might clear messgae log 13- IMPORTANT: lose/regain mapping might clear messgae log
15 (maybe this happens when its being updated when the window isn't mapped => no 14 (maybe this happens when its being updated when the window isn't mapped => no
16 window context?) 15 window context?)
17 (this might be fixed now, watch out for it) 16 (this might be fixed now, watch out for it)
18- IMPORTANT:_ map feedback... e.g. when clicking on it 17- IMPORTANT:_ map feedback... e.g. when clicking on it
19- IMPORTANT: online documentation for the client (rig up a podviewer with textview) 18- IMPORTANT: ' and " and / should go into compketer :)
20- IMPORTANT: '.' in map should repeat last command 19- IMPORTANT: '.' in map should repeat last command
21- important: center and improve dialogs (create cFClient::UI::Dialog)
22- IMPORTANT: user interface (window positions etc.) should be saved, but 20- IMPORTANT: user interface (window positions etc.) should be saved, but
23 b) widget layout is nontrivial as to not obscure map 21 b) widget layout is nontrivial as to not obscure map
24 c) need better way to center map then middle-button, maybe map overview 22 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow). 23 (but updates will be slow UPDATE updates are not at all slow).
26- IMPORTANT: verify and correct connection-dependent texture management
27- IMPORTANT: force mapscaling to 2**n values, can give nasty borders otherwise
28- IMPORTANT: message log slider goes too far down.
29- IMPORTANT: focus mapwidget on login 24- IMPORTANT: focus mapwidget on login
30- IMPORTANT: font reconfigure works very badly.
31 25
32should be solved/investitaged before release: 26should be solved/investitaged before release:
33- auto-download of all faces from the server in the bg. 27- auto-download of all faces from the server in the bg.
34- many sliders should have labels attached. 28- many sliders should have labels attached.
35- widgets need to know about their visibility. the inventory 29- widgets need to know about their visibility. the inventory
47- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges 41- elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
48- maybe move window managing functionality into toplevel 42- maybe move window managing functionality into toplevel
49- better window management (graphical feedback) 43- better window management (graphical feedback)
50 44
51low priority: 45low priority:
46- textview should not snap to bottom on resize.
52- alt+2cursor == diagonal 47- alt+2cursor == diagonal
53- look into extendedmapinfo 48- look into extendedmapinfo
54- save only dirty cached maps, and save dirty maps != current map 49- save only dirty cached maps, and save dirty maps != current map
55- inventory update must be incremental (too slow) (really? check) 50- inventory update must be incremental (too slow) (really? check)
56- try to synchronize local animation speed with server updates to save on screen refreshes. 51- try to synchronize local animation speed with server updates to save on screen refreshes.

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