1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
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3 | - IMPORTANT: map scroll darken code does not work |
3 | - IMPORTANT: slider should clip to valid range properly |
4 | - IMPORTANT: message window entry widget should defocus automatically when invoked |
4 | - IMPIMPIMP-ORA-ANT: history for commandline :) |
5 | from the map widget. |
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6 | - message window layout broken (entry too small). |
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7 | - mesa-rendering of textview shows only garbage and/or another texture |
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8 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
5 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
9 | a) switching modes clears/recreates all widgets (has to, as parameters |
6 | a) switching modes clears/recreates all widgets (has to, as parameters |
10 | are not resolution-independent) |
7 | are not resolution-independent) |
11 | b) widget layout is nontrivial as to not obscure map |
8 | b) widget layout is nontrivial as to not obscure map |
12 | c) need better way to center map then middle-button, maybe map overview |
9 | c) need better way to center map then middle-button, maybe map overview |
13 | (but updates will be slow UPDATE updates are not at all slow). |
10 | (but updates will be slow UPDATE updates are not at all slow). |
14 | - labels are generally shown too small |
11 | |
15 | - labels have an extra " " at the end that affects size calculations(?) |
12 | - enter runmode when cursor-key repeats |
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13 | - mapmap (overview) |
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14 | - convetr to real window |
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15 | - draw rectangle around visible area |
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16 | - scroll visible area |
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17 | - make size configurable/reesizable |
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18 | - use real mapmap size in map caching, not hardcoded 250 size |
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19 | - save only dirty cached maps, and save dirty maps != current map |
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20 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
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21 | - the stats for the gauges which get into the stats_update function are somehow weird |
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22 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
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23 | - message window layout broken (entry too small). |
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24 | - mesa-rendering of textview shows only garbage and/or another texture |
16 | - label needs "expected char size" |
25 | - label needs "expected char width" |
17 | - make font description copy: font size changes hurt A LOT (really?) |
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18 | - toplevel should enforce that windows always be partially visible |
26 | - toplevel should enforce that windows always be partially visible |
19 | - maybe move window managing functionality into toplevel |
27 | - maybe move window managing functionality into toplevel |
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28 | |
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29 | TEMPORARY SERVER TODO: |
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30 | - run flawfinder on cf |
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31 | - disable old socket mode in server |
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32 | - implement suicide command for server |
21 | - cavehippo wants hashstring to be changed to hash name |
33 | - cavehippo wants hashstring to be changed to hash name |
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34 | - pippij wants playerstealing to work between hostile players |
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35 | - schmorp wants to rework the who output format |
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36 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
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37 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
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38 | message, even when you can't see that other person. |
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39 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
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40 | - 3) jumping into monsters does no damage, even though it's supposed to |
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41 | be an attack (mentioned before). You also get no exp for this |
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42 | - 10) (feature request): bug/typo/idea commands to automatically log |
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43 | your comments, with the mentioning of the current map (and perhaps an |
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44 | item, if you do 'bug <item>'). |
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45 | |
23 | "workarounded" but not solved: |
46 | "workarounded" but not solved: |
24 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
47 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
25 | (- pango fontsize measure and decrease to achieve real pixel height) |
48 | (- pango fontsize measure and decrease to achieve real pixel height) |
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49 | |