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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
5 | |
3 | - IMPORTANT: slider should clip to valid range properly |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | - IMPIMPIMP-ORA-ANT: history for commandline :) |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
8 | 12:17 <@schmorp> remind me of it |
6 | a) switching modes clears/recreates all widgets (has to, as parameters |
9 | 12:17 <@schmorp> qwhen i next bundle it |
7 | are not resolution-independent) |
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8 | b) widget layout is nontrivial as to not obscure map |
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9 | c) need better way to center map then middle-button, maybe map overview |
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10 | (but updates will be slow UPDATE updates are not at all slow). |
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11 | |
10 | |
12 | - enter runmode when cursor-key repeats |
11 | - IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. |
13 | - mapmap (overview) |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
14 | - convetr to real window |
13 | - skill page in playerbook |
15 | - draw rectangle around visible area |
14 | - enable autopickup/disable in right-click menĂ¼ for map |
16 | - scroll visible area |
15 | - help window close button |
17 | - make size configurable/reesizable |
16 | - floorbox should show currently open container |
18 | - use real mapmap size in map caching, not hardcoded 250 size |
17 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
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18 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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19 | - minor: skill list which shows XP and lets u bind stuff |
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20 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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21 | (after starting, press quit) |
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22 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean. |
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23 | - show stat changes in statusbox |
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24 | |
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25 | should be solved/investigated before 1.0 release: |
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26 | - mapmap (overview) - scroll visible area by clicking/dragging |
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27 | - binding window and editor layout broken for long recordings |
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28 | - maybe open the help viewer on the first start, or a simple dialog that |
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29 | initially lists keybidings for gcfclient converts. |
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30 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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31 | (inventory, spell list, messge log...) => marc |
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32 | - maybe the topmost fancyframe border should be larger (for close button and title to be more visible?) |
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33 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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34 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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35 | - what happened to the dialog being shown when modifiera are pressed, showing |
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36 | keybindings for this modifier? |
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37 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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38 | |
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39 | post-1.0: |
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40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
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41 | affect neighbouring visible pixels (border bleeding). |
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42 | - examine etc., should use extendeddrawinfo or sth. similar |
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43 | - player list from server for tell etc. commands |
19 | - save only dirty cached maps, and save dirty maps != current map |
44 | - save only dirty cached maps, and save dirty maps != current map |
20 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
45 | - look into extendedmapinfo |
21 | - the stats for the gauges which get into the stats_update function are somehow weird |
46 | - completer should know more about arguments, e.g. cast summon pet monster, |
22 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
47 | or that some commands do not take arguments ("drop all"). |
23 | - message window layout broken (entry too small). |
48 | - sliders do not change size after reconfigure. |
24 | - mesa-rendering of textview shows only garbage and/or another texture |
49 | - enter runmode when cursor-key repeats (maybe not?) |
25 | - label needs "expected char width" |
50 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
26 | - toplevel should enforce that windows always be partially visible |
51 | (despite horrendous efforts, this is likely not fixable except by building a custom |
27 | - maybe move window managing functionality into toplevel |
52 | libcairo for win32). |
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53 | (update: disabled antialiasing, this looks bad, but much better than antialiasing) |
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54 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
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55 | - performance: use texture collections for upstream server data instead if gobs |
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56 | of small textures. |
28 | |
57 | |
29 | TEMPORARY SERVER TODO: |
58 | TEMPORARY SERVER TODO: |
30 | - run flawfinder on cf |
59 | - palyer peaceful setting should be independen of game peaceful setting |
31 | - disable old socket mode in server |
60 | (i.e. one should be able to become hostile against guards but still |
32 | - implement suicide command for server |
61 | be peaceful - the palyer peaceful would be toggled by priests and shown |
33 | - cavehippo wants hashstring to be changed to hash name |
62 | in who, the game peaceful steting would be toggled by the peaceful command |
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63 | but not otherwise shown). |
34 | - pippij wants playerstealing to work between hostile players |
64 | - pippij wants playerstealing to work between hostile players |
35 | - schmorp wants to rework the who output format |
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36 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
65 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
37 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
66 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
38 | message, even when you can't see that other person. |
67 | message, even when you can't see that other person. |
39 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
68 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
40 | - 3) jumping into monsters does no damage, even though it's supposed to |
69 | - 3) jumping into monsters does no damage, even though it's supposed to |
41 | be an attack (mentioned before). You also get no exp for this |
70 | be an attack (mentioned before). You also get no exp for this |
42 | - 10) (feature request): bug/typo/idea commands to automatically log |
71 | - 10) (feature request): bug/typo/idea commands to automatically log |
43 | your comments, with the mentioning of the current map (and perhaps an |
72 | your comments, with the mentioning of the current map (and perhaps an |
44 | item, if you do 'bug <item>'). |
73 | item, if you do 'bug <item>'). |
45 | |
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46 | "workarounded" but not solved: |
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47 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
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48 | (- pango fontsize measure and decrease to achieve real pixel height) |
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49 | |
74 | |
50 | set_face 4783 => 70 |
75 | set_face 4783 => 70 |
51 | libpng warning: Ignoring gAMA chunk with gamma=0 |
76 | libpng warning: Ignoring gAMA chunk with gamma=0 |
52 | allocating id 71 |
77 | allocating id 71 |
53 | OK |
78 | OK |
… | |
… | |
60 | allocating id 73 |
85 | allocating id 73 |
61 | OK |
86 | OK |
62 | set_face 4784 => 73 |
87 | set_face 4784 => 73 |
63 | libpng warning: Ignoring gAMA chunk with gamma=0 |
88 | libpng warning: Ignoring gAMA chunk with gamma=0 |
64 | |
89 | |
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90 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
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91 | /*first pass*/ |
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92 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
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93 | glDepthMask(FALSE); /*disable Z buffer*/ |
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94 | if (premultpliedTransparency) |
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95 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
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96 | else |
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97 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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98 | /*render the object here*/ |
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99 | |
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100 | On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows: |
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101 | /*second pass*/ |
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102 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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103 | glDepthMask(FALSE); /*disable Z buffer*/ |
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104 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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105 | /*render the object with alpha replaced with 1-a*/ |
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106 | |
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107 | Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows: |
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108 | /*third pass*/ |
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109 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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110 | glDepthMask(TRUE); /*enable Z buffer*/ |
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111 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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112 | /*render the object with alpha replaced with 1*/ |
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113 | |
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114 | |