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1 | http://www.vionline.com/sound.html |
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2 | http://www.stonewashed.net/2.html |
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3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
5 | |
3 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | - EXTREMELY IMPORTANT |
4 | 12:17 <@schmorp> will have to do that for gce too |
7 | - PANGO: crashes when "xxx ""\n" in buffer and insrets return at "" with: |
5 | 12:17 <@schmorp> remind me of it |
8 | Pango-ERROR **: file /build/buildd/pango1.0-1.14.7/./pango/pango-layout.c: line 1824 (pango_layout_line_get_char_direction): should not be reached |
6 | 12:17 <@schmorp> qwhen i next bundle it |
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7 | |
9 | |
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10 | - PANGO: create upstream-patch for inclusion into pango |
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11 | - SERVER: document ext/mapinfo and cfplus.ext |
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12 | - SERVER: memleak like hell: probably event-related? (probably not real) |
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13 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
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14 | - LONG-TERM: map landmark labels |
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15 | - LONG-TERM: player on map name |
8 | |
16 | |
9 | - IMPORTANT: slider should clip to valid range properly |
17 | - IMPORTANT: stats during item creation == crash? (reported by Grak) |
10 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
18 | - IMPORTANT: server-protocol/upgrade etc. |
11 | a) switching modes clears/recreates all widgets (has to, as parameters |
19 | - IMPORTANT: good installation instructions/problem faq. |
12 | are not resolution-independent) |
20 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
13 | b) widget layout is nontrivial as to not obscure map |
21 | - FEATURE: beside the floorbox, have a recent inventory items box |
14 | c) need better way to center map then middle-button, maybe map overview |
22 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
15 | (but updates will be slow UPDATE updates are not at all slow). |
23 | * possibly look into auto-marking (wiki-style) certain key sequences. |
16 | |
24 | |
17 | - enter runmode when cursor-key repeats |
25 | should be solved/investigated before 1.0 release: |
18 | - mapmap (overview) |
26 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
19 | - convetr to real window |
27 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
20 | - draw rectangle around visible area |
28 | - when in history "mode", completer cannot access completions at all |
21 | - scroll visible area |
29 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
22 | - make size configurable/reesizable |
30 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
23 | - use real mapmap size in map caching, not hardcoded 250 size |
31 | - buttons should support hovering visually |
24 | - save only dirty cached maps, and save dirty maps != current map |
32 | - notebooks should provide visual feedback (support from button class?) |
25 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
33 | - floorbox out-of-screen after resizing (schmorp) |
26 | - the stats for the gauges which get into the stats_update function are somehow weird |
34 | - identify inventory hover slowness and fix it (schmorp) |
27 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
35 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
28 | - message window layout broken (entry too small). |
36 | - playerbook/skills should have sensible tooltips with skill descriptions |
29 | - mesa-rendering of textview shows only garbage and/or another texture |
37 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
30 | - label needs "expected char width" |
38 | - mapmap (overview) - scroll visible area by clicking/dragging |
31 | - toplevel should enforce that windows always be partially visible |
39 | - binding window and editor layout broken for long recordings => use scroller |
32 | - maybe move window managing functionality into toplevel |
40 | - maybe open the help viewer on the first start, or a simple dialog that |
33 | - look into extendeddrawinfo and extendedmapinfo |
41 | initially lists keybidings for gcfclient converts. |
34 | - add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) |
42 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
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43 | - what happened to the dialog being shown when modifiers are pressed, showing |
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44 | keybindings for this modifier? |
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45 | |
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46 | post-1.0: |
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47 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
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48 | (after starting, press quit) |
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49 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
35 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
50 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
36 | affect neighbouring visible pixels (border bleeding). |
51 | affect neighbouring visible pixels (border bleeding). |
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52 | - examine etc., should use extendeddrawinfo or sth. similar |
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53 | - player list from server for tell etc. commands |
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54 | - save only dirty cached maps, and save dirty maps != current map |
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55 | - look into extendedmapinfo |
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56 | - completer should know more about arguments, e.g. cast summon pet monster, |
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57 | or that some commands do not take arguments ("drop all"). |
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58 | - sliders do not change size after reconfigure. |
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59 | - enter runmode when cursor-key repeats (maybe not?) |
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60 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
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61 | - performance: use texture collections for upstream server data instead if gobs |
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62 | of small textures. |
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63 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
37 | |
64 | |
38 | TEMPORARY SERVER TODO: |
65 | TEMPORARY SERVER TODO: |
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66 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
39 | - palyer peaceful setting should be independen of game peaceful setting |
67 | - palyer peaceful setting should be independen of game peaceful setting |
40 | (i.e. one should be able to become hostile against guards but still |
68 | (i.e. one should be able to become hostile against guards but still |
41 | be peaceful - the palyer peaceful would be toggled by priests and shown |
69 | be peaceful - the palyer peaceful would be toggled by priests and shown |
42 | in who, the game peaceful steting would be toggled by the peaceful command |
70 | in who, the game peaceful steting would be toggled by the peaceful command |
43 | but not otherwise shown). |
71 | but not otherwise shown). |
44 | - run flawfinder on cf |
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45 | - disable old socket mode in server |
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46 | - implement suicide command for server |
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47 | - cavehippo wants hashstring to be changed to hash name |
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48 | - pippij wants playerstealing to work between hostile players |
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49 | - schmorp wants to rework the who output format |
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50 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
72 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
51 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
73 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
52 | message, even when you can't see that other person. |
74 | message, even when you can't see that other person. |
53 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
75 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
54 | - 3) jumping into monsters does no damage, even though it's supposed to |
76 | - 3) jumping into monsters does no damage, even though it's supposed to |
55 | be an attack (mentioned before). You also get no exp for this |
77 | be an attack (mentioned before). You also get no exp for this |
56 | - 10) (feature request): bug/typo/idea commands to automatically log |
78 | - 10) (feature request): bug/typo/idea commands to automatically log |
57 | your comments, with the mentioning of the current map (and perhaps an |
79 | your comments, with the mentioning of the current map (and perhaps an |
58 | item, if you do 'bug <item>'). |
80 | item, if you do 'bug <item>'). |
59 | |
81 | |
60 | "workarounded" but not solved: |
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61 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
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62 | (- pango fontsize measure and decrease to achieve real pixel height) |
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63 | |
82 | |
64 | set_face 4783 => 70 |
83 | #TODO#d# display texture cache |
65 | libpng warning: Ignoring gAMA chunk with gamma=0 |
84 | { |
66 | allocating id 71 |
85 | glEnable GL_TEXTURE_2D; |
67 | OK |
86 | glBindTexture GL_TEXTURE_2D, 41; |
68 | set_face 4782 => 71 |
87 | glColor 1, 1, 1, 1; |
69 | libpng warning: Ignoring gAMA chunk with gamma=0 |
88 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
70 | allocating id 72 |
89 | glEnable GL_BLEND; |
71 | OK |
90 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
72 | set_face 4781 => 72 |
91 | glBegin GL_QUADS; |
73 | libpng warning: Ignoring gAMA chunk with gamma=0 |
92 | glTexCoord 0,1; glVertex 0,0; |
74 | allocating id 73 |
93 | glTexCoord 1,1; glVertex 255,0; |
75 | OK |
94 | glTexCoord 1,0; glVertex 255,255; |
76 | set_face 4784 => 73 |
95 | glTexCoord 0,0; glVertex 0,255; |
77 | libpng warning: Ignoring gAMA chunk with gamma=0 |
96 | glEnd; |
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97 | glDisable GL_BLEND; |
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98 | glDisable GL_TEXTURE_2D; |
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99 | } |
78 | |
100 | |
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101 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
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102 | /*first pass*/ |
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103 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
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104 | glDepthMask(FALSE); /*disable Z buffer*/ |
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105 | if (premultpliedTransparency) |
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106 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
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107 | else |
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108 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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109 | /*render the object here*/ |
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110 | |
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111 | On the second pass, you should set the frame buffer alpha channel value to (1- a s )(1- a d ). To do this, you need to render the object again, with a different alpha value, as follows: |
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112 | /*second pass*/ |
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113 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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114 | glDepthMask(FALSE); /*disable Z buffer*/ |
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115 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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116 | /*render the object with alpha replaced with 1-a*/ |
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117 | |
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118 | Finally, the third pass should replace the value in the alpha channel with the final value 1-((1- a s )(1- a d )). To do this, you need to render the object again, with its alpha value set to 1, as follows: |
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119 | /*third pass*/ |
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120 | glColorMask(FALSE, FALSE, FALSE, TRUE); /*enable alpha channel*/ |
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121 | glDepthMask(TRUE); /*enable Z buffer*/ |
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122 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
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123 | /*render the object with alpha replaced with 1*/ |
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124 | |
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125 | |