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23 | - remove wrap_mode hack from texture and make it a per-texture operation |
23 | - remove wrap_mode hack from texture and make it a per-texture operation |
24 | - enter runmode when cursor-key repeats |
24 | - enter runmode when cursor-key repeats |
25 | - mapmap (overview) - scroll visible area by clicking/dragging |
25 | - mapmap (overview) - scroll visible area by clicking/dragging |
26 | - save only dirty cached maps, and save dirty maps != current map |
26 | - save only dirty cached maps, and save dirty maps != current map |
27 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
27 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
28 | - mesa-rendering of textview shows only garbage and/or another texture |
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29 | - maybe move window managing functionality into toplevel |
28 | - maybe move window managing functionality into toplevel |
30 | - look into extendeddrawinfo and extendedmapinfo |
29 | - better window management (feedback) |
31 | - update/check_size should be done at most once/frame/widget. |
30 | - look into extendedmapinfo |
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31 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
32 | |
32 | |
33 | low priority: |
33 | low priority: |
34 | - player list form server for tell etc. commands |
34 | - player list from server for tell etc. commands |
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35 | - examine etc., should use extendeddrawinfo or sth. similar |
35 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
36 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
36 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
37 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
37 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
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38 | - performance: use texture collections for upstream server data instead if gobs |
38 | - performance: use texture collections for upstream server data instead if gobs |
39 | of small textures. |
39 | of small textures. |
40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
41 | affect neighbouring visible pixels (border bleeding). |
41 | affect neighbouring visible pixels (border bleeding). |
42 | - pango fontsize measure and decrease to achieve real pixel height |
42 | - pango fontsize measure and decrease to achieve real pixel height |
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46 | (i.e. one should be able to become hostile against guards but still |
46 | (i.e. one should be able to become hostile against guards but still |
47 | be peaceful - the palyer peaceful would be toggled by priests and shown |
47 | be peaceful - the palyer peaceful would be toggled by priests and shown |
48 | in who, the game peaceful steting would be toggled by the peaceful command |
48 | in who, the game peaceful steting would be toggled by the peaceful command |
49 | but not otherwise shown). |
49 | but not otherwise shown). |
50 | - pippij wants playerstealing to work between hostile players |
50 | - pippij wants playerstealing to work between hostile players |
51 | - schmorp wants to rework the who output format |
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52 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
51 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
53 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
52 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
54 | message, even when you can't see that other person. |
53 | message, even when you can't see that other person. |
55 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
54 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
56 | - 3) jumping into monsters does no damage, even though it's supposed to |
55 | - 3) jumping into monsters does no damage, even though it's supposed to |