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12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
13 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
13 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
14 | show player weight/max weight in inventory |
14 | show player weight/max weight in inventory |
15 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
15 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
16 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
16 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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17 | - notebook should provide a visual feedback (support form button class?) |
17 | - skill page in playerbook |
18 | - skill page in playerbook |
18 | - enable autopickup/disable in right-click menĂ¼ for map |
19 | - enable autopickup/disable in right-click menĂ¼ for map |
19 | - help window close button |
20 | - help window close button |
20 | - floorbox should show currently open container |
21 | - floorbox should show currently open container |
21 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
22 | - make simple inventory filters: most recently added/changed, normal, only unlocked |