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8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
10 | |
10 | |
11 | - IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. |
11 | - IMPORTANT: Event: '?? cfplus:1856' died and then $Event::DIED died with: Can't use an undefined value as a HASH reference at /localvol/root/src/CFClient/blib/lib/CFClient/Protocol.pm line 579. |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
12 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
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13 | => either using bg attribute, or something else. neither way is currently implementable, imho |
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14 | => or maybe using an extra icon for curses/magic items?) |
13 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
15 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
14 | show player weight/max weight in inventory |
16 | show player weight/max weight in inventory |
15 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
17 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
16 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
18 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
17 | - notebook should provide a visual feedback (support form button class?) |
19 | - notebook should provide a visual feedback (support form button class?) |
18 | - store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
20 | - IMPORTANT: store decoded graphics in database, not the png (also: do not store them in memory, re-fetch them on use) |
19 | - skill page in playerbook |
21 | - skill page in playerbook |
20 | - enable autopickup/disable in right-click menĂ¼ for map |
22 | - enable autopickup/disable in right-click menĂ¼ for map |
21 | - help window close button |
23 | - help window close button |
22 | - floorbox should show currently open container |
24 | - floorbox should show currently open container |
23 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
25 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
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40 | - what happened to the dialog being shown when modifiera are pressed, showing |
42 | - what happened to the dialog being shown when modifiera are pressed, showing |
41 | keybindings for this modifier? |
43 | keybindings for this modifier? |
42 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
44 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
43 | |
45 | |
44 | post-1.0: |
46 | post-1.0: |
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47 | - currently the font texture cache lacks "memory" (see texcache.c:tc_put) |
45 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
48 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
46 | affect neighbouring visible pixels (border bleeding). |
49 | affect neighbouring visible pixels (border bleeding). |
47 | - examine etc., should use extendeddrawinfo or sth. similar |
50 | - examine etc., should use extendeddrawinfo or sth. similar |
48 | - player list from server for tell etc. commands |
51 | - player list from server for tell etc. commands |
49 | - save only dirty cached maps, and save dirty maps != current map |
52 | - save only dirty cached maps, and save dirty maps != current map |
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74 | - 3) jumping into monsters does no damage, even though it's supposed to |
77 | - 3) jumping into monsters does no damage, even though it's supposed to |
75 | be an attack (mentioned before). You also get no exp for this |
78 | be an attack (mentioned before). You also get no exp for this |
76 | - 10) (feature request): bug/typo/idea commands to automatically log |
79 | - 10) (feature request): bug/typo/idea commands to automatically log |
77 | your comments, with the mentioning of the current map (and perhaps an |
80 | your comments, with the mentioning of the current map (and perhaps an |
78 | item, if you do 'bug <item>'). |
81 | item, if you do 'bug <item>'). |
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82 | |
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83 | |
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84 | #TODO#d# display texture cache |
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85 | { |
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86 | glEnable GL_TEXTURE_2D; |
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87 | glBindTexture GL_TEXTURE_2D, 41; |
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88 | glColor 1, 1, 1, 1; |
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89 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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90 | glEnable GL_BLEND; |
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91 | glBlendFunc GL_SRC_ALPHA, GL_ZERO; |
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92 | glBegin GL_QUADS; |
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93 | glTexCoord 0,1; glVertex 0,0; |
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94 | glTexCoord 1,1; glVertex 255,0; |
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95 | glTexCoord 1,0; glVertex 255,255; |
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96 | glTexCoord 0,0; glVertex 0,255; |
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97 | glEnd; |
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98 | glDisable GL_BLEND; |
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99 | glDisable GL_TEXTURE_2D; |
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100 | } |
79 | |
101 | |
80 | set_face 4783 => 70 |
102 | set_face 4783 => 70 |
81 | libpng warning: Ignoring gAMA chunk with gamma=0 |
103 | libpng warning: Ignoring gAMA chunk with gamma=0 |
82 | allocating id 71 |
104 | allocating id 71 |
83 | OK |
105 | OK |