1 | http://www.vionline.com/sound.html |
1 | http://www.vionline.com/sound.html |
2 | http://www.stonewashed.net/2.html |
2 | http://www.stonewashed.net/2.html |
3 | |
3 | |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
5 | |
5 | |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | - PANGO: create upstream-patch for inclusion into pango |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | - SERVER: document ext/mapinfo and cfplus.ext |
8 | 12:17 <@schmorp> remind me of it |
8 | - SERVER: memleak like hell: probably event-related? (probably not real) |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | - LONG-TERM: party member health etc. status (needs player list, then trivial) |
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10 | - LONG-TERM: map landmark labels |
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11 | - LONG-TERM: player on map name |
10 | |
12 | |
11 | - PANGO: create upstream-patch for inclusion into pango |
13 | - IMPORTANT: server-protocol/upgrade etc. |
12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
14 | - IMPORTANT: good installation instructions/problem faq. |
13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
15 | - IMPORTANT: database creation parameters borked - fix and find upgrad epath |
14 | |
16 | - FEATURE: beside the floorbox, have a recent inventory items box |
15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
17 | - fix the pod referencing - L<glossary/space> does not get you anywhere. |
16 | - spells ordering completely different for different users (maybe stored in hash?) |
18 | * possibly look into auto-marking (wiki-style) certain key sequences. |
17 | - identify inventory hover slowness and fix it (schmorp) |
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18 | - IMPORTANT: re-design inventory (_sense magic_ and _cursed_ should be shown visually!) |
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19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
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20 | => or maybe using an extra icon for curses/magic items?) |
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21 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
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22 | make simple inventory filters: most recently added/changed, normal, only unlocked |
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23 | - floorbox out-of-screen after resizing (schmorp) |
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24 | - skill book - tooltips with description and bind-to-key (schmorp) |
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25 | - all dialogs should be closable with "Esc" |
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26 | - maybe Quit menu point into map menu (with dialog when logged in, as usual?) |
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27 | - notebooks should provide visual feedback (support from button class?) |
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28 | - buttons should support hovering visually |
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29 | - minor: skill list which lets u bind stuff |
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30 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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31 | |
19 | |
32 | should be solved/investigated before 1.0 release: |
20 | should be solved/investigated before 1.0 release: |
33 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean |
21 | - maybe embed buttons for stuff liek accept-invitation, bind spell etc. |
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22 | - (schmorp) L<glossary/range slot> not working. L<xx/bbb> should look like bbb. Maybe support // and *? |
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23 | - when in history "mode", completer cannot access completions at all |
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24 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
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25 | - offer common options such as use_skill sense xxx etc. in inventory via menu? |
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26 | - buttons should support hovering visually |
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27 | - notebooks should provide visual feedback (support from button class?) |
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28 | - floorbox out-of-screen after resizing (schmorp) |
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29 | - identify inventory hover slowness and fix it (schmorp) |
34 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
30 | - inventory: maybe drag&drop, otherwise two containers side-by-side makes little sense. |
35 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
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36 | - playerbook/skills should have sensible tooltips with skill descriptions |
31 | - playerbook/skills should have sensible tooltips with skill descriptions |
37 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
32 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
38 | - NPC dialog box should have close button which finishes the dialog |
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39 | - mapmap (overview) - scroll visible area by clicking/dragging |
33 | - mapmap (overview) - scroll visible area by clicking/dragging |
40 | - binding window and editor layout broken for long recordings => use scroller |
34 | - binding window and editor layout broken for long recordings => use scroller |
41 | - maybe open the help viewer on the first start, or a simple dialog that |
35 | - maybe open the help viewer on the first start, or a simple dialog that |
42 | initially lists keybidings for gcfclient converts. |
36 | initially lists keybidings for gcfclient converts. |
43 | - maybe support mb4/mb5 on selected widgets to facilitate scrolling |
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44 | (inventory, spell list, messge log...) => marc |
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45 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
37 | - maybe the top fancyframe border should be larger (for close button and title to be more visible?) |
46 | - but fullscreen => minimize (alt-esc) => no way to go back [windows] |
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47 | - spell list => scroll down => "Pickup" => scrollbar not updated |
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48 | - what happened to the dialog being shown when modifiers are pressed, showing |
38 | - what happened to the dialog being shown when modifiers are pressed, showing |
49 | keybindings for this modifier? |
39 | keybindings for this modifier? |
50 | - add menu itemds for inventory items for UNcommon actions: mark/inscribe etc. |
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51 | |
40 | |
52 | post-1.0: |
41 | post-1.0: |
53 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
42 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
54 | (after starting, press quit) |
43 | (after starting, press quit) |
55 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
44 | - currently the font texture cache leaks "memory" (see texcache.c:tc_put) |
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64 | - sliders do not change size after reconfigure. |
53 | - sliders do not change size after reconfigure. |
65 | - enter runmode when cursor-key repeats (maybe not?) |
54 | - enter runmode when cursor-key repeats (maybe not?) |
66 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
55 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
67 | - performance: use texture collections for upstream server data instead if gobs |
56 | - performance: use texture collections for upstream server data instead if gobs |
68 | of small textures. |
57 | of small textures. |
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58 | - inventory: maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
69 | |
59 | |
70 | TEMPORARY SERVER TODO: |
60 | TEMPORARY SERVER TODO: |
71 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
61 | - implement skill_running, level 10 gives you ~speed+1, 100 ~speed+3 or so :) |
72 | - palyer peaceful setting should be independen of game peaceful setting |
62 | - palyer peaceful setting should be independen of game peaceful setting |
73 | (i.e. one should be able to become hostile against guards but still |
63 | (i.e. one should be able to become hostile against guards but still |
74 | be peaceful - the palyer peaceful would be toggled by priests and shown |
64 | be peaceful - the palyer peaceful would be toggled by priests and shown |
75 | in who, the game peaceful steting would be toggled by the peaceful command |
65 | in who, the game peaceful steting would be toggled by the peaceful command |
76 | but not otherwise shown). |
66 | but not otherwise shown). |
77 | - pippij wants playerstealing to work between hostile players |
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78 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
67 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
79 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
68 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
80 | message, even when you can't see that other person. |
69 | message, even when you can't see that other person. |
81 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
70 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
82 | - 3) jumping into monsters does no damage, even though it's supposed to |
71 | - 3) jumping into monsters does no damage, even though it's supposed to |
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102 | glEnd; |
91 | glEnd; |
103 | glDisable GL_BLEND; |
92 | glDisable GL_BLEND; |
104 | glDisable GL_TEXTURE_2D; |
93 | glDisable GL_TEXTURE_2D; |
105 | } |
94 | } |
106 | |
95 | |
107 | set_face 4783 => 70 |
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108 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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109 | allocating id 71 |
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110 | OK |
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111 | set_face 4782 => 71 |
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112 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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113 | allocating id 72 |
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114 | OK |
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115 | set_face 4781 => 72 |
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116 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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117 | allocating id 73 |
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118 | OK |
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119 | set_face 4784 => 73 |
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120 | libpng warning: Ignoring gAMA chunk with gamma=0 |
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121 | |
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122 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
96 | To achieve a more complete blending, you can have your drawing engine rasterize each transparent object more than once, altering in each pass the blending mode, object alpha channel, and buffer write masks. The first pass should perform RGB blending. Accordingly, you should disable writing any alpha channel or z buffer data during this pass. |
123 | /*first pass*/ |
97 | /*first pass*/ |
124 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
98 | glColorMask(TRUE, TRUE, TRUE, FALSE); /*disable alpha channel*/ |
125 | glDepthMask(FALSE); /*disable Z buffer*/ |
99 | glDepthMask(FALSE); /*disable Z buffer*/ |
126 | if (premultpliedTransparency) |
100 | if (premultpliedTransparency) |