|
|
1 | http://www.vionline.com/sound.html |
|
|
2 | http://www.stonewashed.net/2.html |
|
|
3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
5 | |
3 | - IMPIMPIMP-ORA-ANT: history for commandline :) |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | - IMPORTANT: map scroll darken code does not work |
7 | 12:17 <@schmorp> will have to do that for gce too |
|
|
8 | 12:17 <@schmorp> remind me of it |
|
|
9 | 12:17 <@schmorp> qwhen i next bundle it |
|
|
10 | |
|
|
11 | - IMPORTANT: user_x/user_y for layout setting |
|
|
12 | - IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_) |
|
|
13 | ccmo => cast summon cult monsters not cast charm monsters |
|
|
14 | - IMPORTANT: learning spells does not make them show up automatically in the completer? |
|
|
15 | - IMPORTANT: statusbox update timer |
|
|
16 | - IMPORTANT: statusbox tooltip must not go away on updates |
|
|
17 | - IMPORTANT: history for completer (cursor-up) |
|
|
18 | - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. |
|
|
19 | - IMPORTANT: win32, fow_tetxure sometimes nukes other textures |
|
|
20 | (mostly fixed, but still there: displays list and texture uploads do not go well together) |
|
|
21 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
5 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
22 | - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) |
6 | a) switching modes clears/recreates all widgets (has to, as parameters |
|
|
7 | are not resolution-independent) |
|
|
8 | b) widget layout is nontrivial as to not obscure map |
23 | b) widget layout is nontrivial as to not obscure map |
9 | c) need better way to center map then middle-button, maybe map overview |
24 | c) need better way to center map then middle-button, maybe map overview |
10 | (but updates will be slow UPDATE updates are not at all slow). |
25 | (but updates will be slow UPDATE updates are not at all slow). |
11 | |
26 | |
|
|
27 | should be solved/investitaged before release: |
|
|
28 | - rethink message display in lower left corner |
|
|
29 | - auto-download of all faces from the server in the bg. |
|
|
30 | - many sliders should have labels attached. |
|
|
31 | - widgets need to know about their visibility. the inventory |
|
|
32 | completely redraws itself on every animation change, even when its not visible. |
|
|
33 | - cairo/win32 looks like shit (premultiplied alpha bug?) |
|
|
34 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
|
|
35 | (after starting, press quit) |
|
|
36 | - flopper/menu imrpovement: |
|
|
37 | * things that are menus should act more like menus |
|
|
38 | * inmventory etc. should fade-in automatically when used |
|
|
39 | - add menu itemds for inventory items: mark/inscribe etc. |
|
|
40 | - remove wrap_mode hack from texture and make it a per-texture operation |
12 | - enter runmode when cursor-key repeats |
41 | - enter runmode when cursor-key repeats |
13 | - mapmap (overview) |
42 | - mapmap (overview) - scroll visible area by clicking/dragging |
14 | - convetr to real window |
43 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
15 | - draw rectangle around visible area |
44 | - maybe move window managing functionality into toplevel |
16 | - scroll visible area |
45 | - better window management (graphical feedback) |
17 | - make size configurable/reesizable |
46 | - the player weight somehow updates strangely when dropping/picking up |
18 | - use real mapmap size in map caching, not hardcoded 250 size |
47 | |
|
|
48 | low priority: |
|
|
49 | - completer should know more about arguments, e.g. cast summon pet monster, |
|
|
50 | or that some commands do not take arguments ("drop all"). |
|
|
51 | - textview should not snap to bottom on resize. |
|
|
52 | - alt+cursor == diagonal |
|
|
53 | - look into extendedmapinfo |
19 | - save only dirty cached maps, and save dirty maps != current map |
54 | - save only dirty cached maps, and save dirty maps != current map |
20 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
55 | - inventory update must be incremental (too slow) (really? check) |
21 | - the stats for the gauges which get into the stats_update function are somehow weird |
56 | - try to synchronize local animation speed with server updates to save on screen refreshes. |
|
|
57 | - player list from server for tell etc. commands |
|
|
58 | - examine etc., should use extendeddrawinfo or sth. similar |
|
|
59 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
22 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
60 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
23 | - message window layout broken (entry too small). |
61 | - performance: use texture collections for upstream server data instead if gobs |
24 | - mesa-rendering of textview shows only garbage and/or another texture |
62 | of small textures. |
25 | - label needs "expected char width" |
63 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
26 | - toplevel should enforce that windows always be partially visible |
64 | affect neighbouring visible pixels (border bleeding). |
27 | - maybe move window managing functionality into toplevel |
65 | - pango fontsize measure and decrease to achieve real pixel height |
28 | |
66 | |
29 | - implement suicide command for server |
67 | TEMPORARY SERVER TODO: |
30 | - cavehippo wants hashstring to be changed to hash name |
68 | - palyer peaceful setting should be independen of game peaceful setting |
|
|
69 | (i.e. one should be able to become hostile against guards but still |
|
|
70 | be peaceful - the palyer peaceful would be toggled by priests and shown |
|
|
71 | in who, the game peaceful steting would be toggled by the peaceful command |
|
|
72 | but not otherwise shown). |
31 | - pippij wants playerstealing to work between hostile players |
73 | - pippij wants playerstealing to work between hostile players |
32 | - schmorp wants to rework the who output format |
|
|
33 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
74 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
34 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
75 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
35 | message, even when you can't see that other person. |
76 | message, even when you can't see that other person. |
36 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
77 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
37 | - 3) jumping into monsters does no damage, even though it's supposed to |
78 | - 3) jumping into monsters does no damage, even though it's supposed to |
38 | be an attack (mentioned before). You also get no exp for this |
79 | be an attack (mentioned before). You also get no exp for this |
39 | - 10) (feature request): bug/typo/idea commands to automatically log |
80 | - 10) (feature request): bug/typo/idea commands to automatically log |
40 | your comments, with the mentioning of the current map (and perhaps an |
81 | your comments, with the mentioning of the current map (and perhaps an |
41 | item, if you do 'bug <item>'). |
82 | item, if you do 'bug <item>'). |
42 | |
|
|
43 | "workarounded" but not solved: |
|
|
44 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
|
|
45 | (- pango fontsize measure and decrease to achieve real pixel height) |
|
|
46 | |
83 | |
47 | set_face 4783 => 70 |
84 | set_face 4783 => 70 |
48 | libpng warning: Ignoring gAMA chunk with gamma=0 |
85 | libpng warning: Ignoring gAMA chunk with gamma=0 |
49 | allocating id 71 |
86 | allocating id 71 |
50 | OK |
87 | OK |