--- deliantra/Deliantra-Client/TODO 2006/06/02 19:03:42 1.111 +++ deliantra/Deliantra-Client/TODO 2006/06/02 20:54:24 1.112 @@ -8,8 +8,8 @@ 12:17 <@schmorp> remind me of it 12:17 <@schmorp> qwhen i next bundle it +- IMPORTANT: move most everything into Setup-dialog with subdialogs. - IMPORTANT: save map shift in config. -- IMPORTANT: where did the window titles go, damnit? - IMPORTANT: message log window often loses contents after refreshes/res switches (m,aybe not, maybe after loging out and in again?) - IMPORTANT: toplevel geometry is not respected on moves. @@ -18,11 +18,7 @@ - IMPORTANT: statusbox tooltip must not go away on updates - IMPORTANT: history for completer (cursor-up) - IMPORTANT: toggle stats/messgae log window to visible while character creation is active. -- IMPORTANT: win32, fow_tetxure sometimes nukes other textures - (mostly fixed, but still there: displays list and texture uploads do not go well together) - IMPORTANT:_ map feedback... e.g. when clicking on it -- IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?) - (remaining things to do: testing, seems not to work reliably?) - binding window and editor layout broken for long recordings - sorted spell dialog + second spell bind dialog with checkboxes: invoke and cast distinction @@ -47,6 +43,8 @@ - the player weight somehow updates strangely when dropping/picking up low priority: +- win32, fow_tetxure sometimes nukes other textures + (mostly fixed, but still there: displays list and texture uploads do not go well together) - get rid of ScrolledWindow special case and use draw_xywh rectangle inside TextView for optimisation. - completer should know more about arguments, e.g. cast summon pet monster, or that some commands do not take arguments ("drop all").