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33 | - maybe move window managing functionality into toplevel |
33 | - maybe move window managing functionality into toplevel |
34 | - look into extendeddrawinfo and extendedmapinfo |
34 | - look into extendeddrawinfo and extendedmapinfo |
35 | - update/check_size should be done at most once/frame/widget. |
35 | - update/check_size should be done at most once/frame/widget. |
36 | |
36 | |
37 | low priority: |
37 | low priority: |
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38 | - player list form server for tell etc. commands |
38 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
39 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
39 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
40 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
40 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
41 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
41 | - performance: use texture collections for upstream server data instead if gobs |
42 | - performance: use texture collections for upstream server data instead if gobs |
42 | of small textures. |
43 | of small textures. |