|
|
1 | http://www.vionline.com/sound.html |
|
|
2 | http://www.stonewashed.net/2.html |
|
|
3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
5 | |
3 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
6 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
7 | |
10 | |
8 | |
11 | - IMPORTANT: the completer has problems with pango-markup not getting escaped. |
9 | - IMPORTANT: slider should clip to valid range properly |
12 | - IMPORTANT: lose/regain mapping might clear messgae log |
|
|
13 | (maybe this happens when its being updated when the window isn't mapped => no |
|
|
14 | window context?) |
|
|
15 | - IMPORTANT:_ map feedback... e.g. when clicking on it |
|
|
16 | - IMPORTANT: online documentation for the client (rig up a podviewer with textview) |
|
|
17 | - IMPORTANT: '.' in map should repeat last command |
|
|
18 | - important: center and improve dialogs (create cFClient::UI::Dialog) |
|
|
19 | - IMPORT: output-lines/sync in server setup DEFAULT to 1/1 or so |
|
|
20 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
10 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
21 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
11 | a) switching modes clears/recreates all widgets (has to, as parameters |
|
|
12 | are not resolution-independent) |
|
|
13 | b) widget layout is nontrivial as to not obscure map |
22 | b) widget layout is nontrivial as to not obscure map |
14 | c) need better way to center map then middle-button, maybe map overview |
23 | c) need better way to center map then middle-button, maybe map overview |
15 | (but updates will be slow UPDATE updates are not at all slow). |
24 | (but updates will be slow UPDATE updates are not at all slow). |
|
|
25 | - IMPORTANT: animate faces in inventory etc. |
|
|
26 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
|
|
27 | - IMPORTANT: verify and correct connection-dependent texture management |
16 | |
28 | |
|
|
29 | should be solved/investitaged before release: |
|
|
30 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
|
|
31 | (after starting, pressing login with connection refused, then close window) |
|
|
32 | - flopper/menu imrpovement: |
|
|
33 | * things that are menus should act more like menus |
|
|
34 | * inmventory etc. should fade-in automatically when used |
|
|
35 | - add menu itemds for inventory items: mark/inscribe etc. |
|
|
36 | - remove wrap_mode hack from texture and make it a per-texture operation |
17 | - enter runmode when cursor-key repeats |
37 | - enter runmode when cursor-key repeats |
18 | - mapmap (overview) |
38 | - mapmap (overview) - scroll visible area by clicking/dragging |
19 | - convetr to real window |
|
|
20 | - draw rectangle around visible area |
|
|
21 | - scroll visible area |
|
|
22 | - make size configurable/reesizable |
|
|
23 | - use real mapmap size in map caching, not hardcoded 250 size |
|
|
24 | - save only dirty cached maps, and save dirty maps != current map |
39 | - save only dirty cached maps, and save dirty maps != current map |
25 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
40 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
26 | - the stats for the gauges which get into the stats_update function are somehow weird |
41 | - maybe move window managing functionality into toplevel |
|
|
42 | - better window management (feedback) |
|
|
43 | - look into extendedmapinfo |
|
|
44 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
|
|
45 | |
|
|
46 | low priority: |
|
|
47 | - player list from server for tell etc. commands |
|
|
48 | - examine etc., should use extendeddrawinfo or sth. similar |
|
|
49 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
27 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
50 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
28 | - message window layout broken (entry too small). |
51 | - performance: use texture collections for upstream server data instead if gobs |
29 | - mesa-rendering of textview shows only garbage and/or another texture |
52 | of small textures. |
30 | - label needs "expected char width" |
|
|
31 | - toplevel should enforce that windows always be partially visible |
|
|
32 | - maybe move window managing functionality into toplevel |
|
|
33 | - look into extendeddrawinfo and extendedmapinfo |
|
|
34 | - add extenstive tooltips to stats window, basically like a manual :) (resistances missing?) |
|
|
35 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
53 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
36 | affect neighbouring visible pixels (border bleeding). |
54 | affect neighbouring visible pixels (border bleeding). |
|
|
55 | - pango fontsize measure and decrease to achieve real pixel height |
37 | |
56 | |
38 | TEMPORARY SERVER TODO: |
57 | TEMPORARY SERVER TODO: |
39 | - palyer peaceful setting should be independen of game peaceful setting |
58 | - palyer peaceful setting should be independen of game peaceful setting |
40 | (i.e. one should be able to become hostile against guards but still |
59 | (i.e. one should be able to become hostile against guards but still |
41 | be peaceful - the palyer peaceful would be toggled by priests and shown |
60 | be peaceful - the palyer peaceful would be toggled by priests and shown |
42 | in who, the game peaceful steting would be toggled by the peaceful command |
61 | in who, the game peaceful steting would be toggled by the peaceful command |
43 | but not otherwise shown). |
62 | but not otherwise shown). |
44 | - run flawfinder on cf |
|
|
45 | - disable old socket mode in server |
|
|
46 | - implement suicide command for server |
|
|
47 | - cavehippo wants hashstring to be changed to hash name |
|
|
48 | - pippij wants playerstealing to work between hostile players |
63 | - pippij wants playerstealing to work between hostile players |
49 | - schmorp wants to rework the who output format |
|
|
50 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
64 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
51 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
65 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
52 | message, even when you can't see that other person. |
66 | message, even when you can't see that other person. |
53 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
67 | - 2) hiding exp is always 1, independant of how difficult it is to hide |
54 | - 3) jumping into monsters does no damage, even though it's supposed to |
68 | - 3) jumping into monsters does no damage, even though it's supposed to |
55 | be an attack (mentioned before). You also get no exp for this |
69 | be an attack (mentioned before). You also get no exp for this |
56 | - 10) (feature request): bug/typo/idea commands to automatically log |
70 | - 10) (feature request): bug/typo/idea commands to automatically log |
57 | your comments, with the mentioning of the current map (and perhaps an |
71 | your comments, with the mentioning of the current map (and perhaps an |
58 | item, if you do 'bug <item>'). |
72 | item, if you do 'bug <item>'). |
59 | |
|
|
60 | "workarounded" but not solved: |
|
|
61 | (- IMPORTANT: move widgets to integer coordinates - fix containers!) |
|
|
62 | (- pango fontsize measure and decrease to achieve real pixel height) |
|
|
63 | |
73 | |
64 | set_face 4783 => 70 |
74 | set_face 4783 => 70 |
65 | libpng warning: Ignoring gAMA chunk with gamma=0 |
75 | libpng warning: Ignoring gAMA chunk with gamma=0 |
66 | allocating id 71 |
76 | allocating id 71 |
67 | OK |
77 | OK |