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6 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
7 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
8 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
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11 | - PANGO: create upstream-patch for inclusion into pango |
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12 | - SERVER: on shtudown: wanted to save map with player => map not being saved? |
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13 | - EDITOR: utf-8 encoded names get garbled when loading maps. editing/saving works. |
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14 | |
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15 | - check whether fog-of-war is off by one, (elmex; i've seen this the last time i played) |
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16 | - spells ordering completely different for different users (maybe stored in hash?) |
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17 | - speed up Table::find_widget etc. with interval => values type data structure. |
11 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
18 | - IMPORTANT: re-design inventory (sort order, _sense magic_ and _cursed_ should be shown visually!) |
12 | => either using bg attribute, or something else. neither way is currently implementable, imho |
19 | => either using bg attribute, or something else. neither way is currently implementable, imho |
13 | => or maybe using an extra icon for curses/magic items?) |
20 | => or maybe using an extra icon for curses/magic items?) |
14 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
21 | maybe drag&drop, otherwise two containers side-by-side makes little sense. |
15 | show player weight/max weight in inventory |
22 | show player weight/max weight in inventory |
16 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
23 | offer common options such as use_skill sense xxx etc. in inventory via menu? |
17 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
24 | maybe always use categories (locked etc.) and let drag&drop decide wether an item is locked or not |
18 | - IMPORTANT: min_w/h MUST be respected at leats on interactive resizes |
25 | make simple inventory filters: most recently added/changed, normal, only unlocked |
19 | - IMPORTANT: character creation no longer automatically opens stat window, (also, texst no longer applies) |
26 | - IMPORTANT: stats change message "-Turning" (<= full message, no attuned etc. prefix, which looks completely borked) |
20 | - IMPORTANT: Event: '?? cfplus:1857' died and then $Event::DIED died with: Can't call method "coord2global" on an undefined value at /root/src/CFClient/blib/lib/CFClient/UI.pm line 419. |
27 | - floorbox out-of-screen after resizing (schmorp) |
21 | - IMPORTANT: -Turning (<= full message, no attuned etc. prefix) |
28 | - inventoy window (and probably others) too large after resizing (schmorp) |
22 | - IMPORTANT: character creation dialogs broken (stats window etc.): fix |
29 | - skill book - tooltips with description and bind-to-key (schmorp) |
23 | - IMPORTANT: fullscreen-toggle does not toggle checkbox |
30 | - all dialogs should be closable with "Esc" |
24 | - close completer when connection dies |
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25 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
31 | - maybe Quit menu point into map menu (with dialog when logge din, as usual?) |
26 | - the inventory needs separate scrollbars. unfortunately, that means |
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27 | addign a manual scrollbar to the other panes (skills and spells :() |
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28 | - notebook should provide a visual feedback (support form button class?) |
32 | - notebook should provide a visual feedback (support from button class?) |
29 | - buttons should support hovering visually |
33 | - buttons should support hovering visually |
30 | - experience change messages should include skill experience |
34 | - minor: skill list which lets u bind stuff |
31 | - skill page in playerbook (minor: skill list which shows XP and lets u bind stuff) |
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32 | - floorbox should show currently open container |
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33 | - make simple inventory filters: most recently added/changed, normal, only unlocked |
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34 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
35 | - binding keys is too complicated in the general case => disucss!!!!!!!!!!!!!!!!!! |
35 | - experience |
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36 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
36 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
37 | (after starting, press quit) |
37 | (after starting, press quit) |
38 | - client sometimes crashes on Mapmenu=>Toggle autopickup |
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39 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
38 | - use more graphical frames/separators to make dialogs more eye-pleasing/clean, esp. the sorted inventory |
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39 | |
41 | should be solved/investigated before 1.0 release: |
40 | should be solved/investigated before 1.0 release: |
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41 | - playerbook/skills should have sensible tooltips with skill descriptions |
42 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
42 | - error dialog boxes for important errors (try login to 1.2.3.4 and search for the connection timeout message) |
43 | - NPC dialog box should have close button which finishes the dialog |
43 | - NPC dialog box should have close button which finishes the dialog |
44 | - mapmap (overview) - scroll visible area by clicking/dragging |
44 | - mapmap (overview) - scroll visible area by clicking/dragging |
45 | - binding window and editor layout broken for long recordings => use scroller |
45 | - binding window and editor layout broken for long recordings => use scroller |
46 | - maybe open the help viewer on the first start, or a simple dialog that |
46 | - maybe open the help viewer on the first start, or a simple dialog that |