|
|
1 | http://www.vionline.com/sound.html |
|
|
2 | http://www.stonewashed.net/2.html |
|
|
3 | |
1 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
4 | http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html |
2 | |
5 | |
3 | 12:17 <@schmorp> i do list all libs manually for pclient |
6 | 12:17 <@schmorp> i do list all libs manually for pclient |
4 | 12:17 <@schmorp> will have to do that for gce too |
7 | 12:17 <@schmorp> will have to do that for gce too |
5 | 12:17 <@schmorp> remind me of it |
8 | 12:17 <@schmorp> remind me of it |
6 | 12:17 <@schmorp> qwhen i next bundle it |
9 | 12:17 <@schmorp> qwhen i next bundle it |
7 | |
10 | |
8 | - IMPORTANT: containers must be arrays, not hashes, for floor ordering |
11 | - IMPORTANT: inventory update must be incremental (too slow) (really? check) |
9 | - IMPORTANT: slider should clip to valid range properly |
|
|
10 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
12 | - IMPORTANT: user interface (window positions etc.) should be saved, but |
11 | a) switching modes clears/recreates all widgets (has to, as parameters |
|
|
12 | are not resolution-independent) |
|
|
13 | b) widget layout is nontrivial as to not obscure map |
13 | b) widget layout is nontrivial as to not obscure map |
14 | c) need better way to center map then middle-button, maybe map overview |
14 | c) need better way to center map then middle-button, maybe map overview |
15 | (but updates will be slow UPDATE updates are not at all slow). |
15 | (but updates will be slow UPDATE updates are not at all slow). |
16 | - IMPORTANT: animate faces in inventory etc. |
16 | - IMPORTANT: animate faces in inventory etc. |
|
|
17 | - IMPORTANT: dialog, der warnt ein savebed aufzusuchen. |
|
|
18 | - IMPORTANT: verify and correct connection-dependent texture management |
17 | |
19 | |
18 | should be solved/investitaged before release: |
20 | should be solved/investitaged before release: |
|
|
21 | - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction. |
|
|
22 | (after starting, pressing login with connection refused, then close window) |
19 | - remove wrap_mode hack from texture and make it a per-texture operation |
23 | - remove wrap_mode hack from texture and make it a per-texture operation |
20 | - enter runmode when cursor-key repeats |
24 | - enter runmode when cursor-key repeats |
21 | - mapmap (overview) |
25 | - mapmap (overview) - scroll visible area by clicking/dragging |
22 | - scroll visible area |
|
|
23 | - save only dirty cached maps, and save dirty maps != current map |
26 | - save only dirty cached maps, and save dirty maps != current map |
24 | - elmex: split up gauges into: head, body and foot, so that fillings begin in the interior of gauges |
27 | - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges |
25 | - mesa-rendering of textview shows only garbage and/or another texture |
28 | - mesa-rendering of textview shows only garbage and/or another texture |
26 | - maybe move window managing functionality into toplevel |
29 | - maybe move window managing functionality into toplevel |
27 | - look into extendeddrawinfo and extendedmapinfo |
30 | - look into extendeddrawinfo and extendedmapinfo |
|
|
31 | - update/check_size should be done at most once/frame/widget. |
28 | |
32 | |
29 | low priority: |
33 | low priority: |
|
|
34 | - player list form server for tell etc. commands |
|
|
35 | - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.). |
30 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
36 | - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too |
31 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
37 | - add extenstive tooltips to stats window, basically like a manual :) (turn undead resistance missing) |
32 | - performance: use texture collections for upstream server data instead if gobs |
38 | - performance: use texture collections for upstream server data instead if gobs |
33 | of small textures. |
39 | of small textures. |
34 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
40 | - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively |
… | |
… | |
39 | - palyer peaceful setting should be independen of game peaceful setting |
45 | - palyer peaceful setting should be independen of game peaceful setting |
40 | (i.e. one should be able to become hostile against guards but still |
46 | (i.e. one should be able to become hostile against guards but still |
41 | be peaceful - the palyer peaceful would be toggled by priests and shown |
47 | be peaceful - the palyer peaceful would be toggled by priests and shown |
42 | in who, the game peaceful steting would be toggled by the peaceful command |
48 | in who, the game peaceful steting would be toggled by the peaceful command |
43 | but not otherwise shown). |
49 | but not otherwise shown). |
44 | - run flawfinder on cf |
|
|
45 | - disable old socket mode in server |
|
|
46 | - implement suicide command for server |
|
|
47 | - cavehippo wants hashstring to be changed to hash name |
|
|
48 | - pippij wants playerstealing to work between hostile players |
50 | - pippij wants playerstealing to work between hostile players |
49 | - schmorp wants to rework the who output format |
51 | - schmorp wants to rework the who output format |
50 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
52 | - attempt_jump tries to kick jumped-into monster,s but doesn't work |
51 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
53 | - 1) If you hide, and someone can see you trying to hide, you'll get a |
52 | message, even when you can't see that other person. |
54 | message, even when you can't see that other person. |